Grand Theft Auto V came out in 2013, and even though that’s over a decade ago, it still feels like yesterday for many of us. I can vividly recall waiting in line outside my local game store, making small talk with complete strangers about which radio station we planned to listen to first when we finally got our hands on the game. It was that level of hype. You’d think after so many years, people would be tired of GTA V, but nope… Rockstar has kept it rolling with re-releases on newer consoles, constant GTA Online updates, and more ways to spend (or blow up) your in-game cash than I ever thought possible.
The Grand Tale of GTA V
GTA V’s story mode follows three main characters: Michael, Franklin, and Trevor. Each one has their own vibe. You’ve got Michael, the retired bank robber with a dysfunctional family who can’t stand him half the time. Franklin’s the up-and-coming hustler trying to make an honest (or not-so-honest) living. And then there’s Trevor, the wildcard. Personally, I always found Trevor’s segments the most entertaining, simply because you never knew which direction the chaos would go. One moment you’re taking out rival bikers in the desert, next you’re flying a plane on the verge of crashing into a cargo jet. It’s madness, but in the best possible way.
Rockstar truly knocked it out of the park with GTA V’s open world. Los Santos and Blaine County felt alive from the second you stepped onto the street. The detail was insane. You could walk into a convenience store (armed to the teeth, of course), or just drive around listening to ridiculous talk radio, soaking up the commentary on everything from politics to celebrity gossip. I remember nights where I’d hop on with friends, and before we knew it, we’d lost hours just goofing around, base-jumping off Mount Chiliad or staging elaborate heists against each other’s bunkers. I once spent half an hour trying to land a helicopter on top of a moving train… I never succeeded, but it was hilarious every time I messed up.
But the real game-changer was GTA Online. It took the entire GTA V map, threw in a bunch of other players, and said, “Go have fun.” And fun we had. People formed crews, racked up money from missions, or wasted fortunes on sports cars and penthouses. There was a point where my in-game apartment was so stacked with vehicles that I’d forgotten half of them. I’d load into a session and think, “Why do I own a pink monster truck again?” It’s part of the magic though—GTA Online always found ways to keep things fresh with free updates. From flying cars to futuristic bikes that can launch missiles, Rockstar basically turned GTA into a playground where imagination is the only limit (and possibly your bank balance, which they were always happy to fix with Shark Cards).
The single-player portion was celebrated, but GTA Online made GTA V a living, breathing experience that extended way beyond 2013. And with every new update, people found new ways to get creative. Between the official additions from Rockstar and the huge modding community, it’s like GTA V never got stale. On that note, the modding community has been huge—if you hopped onto YouTube, you’d see insane videos of people driving Lamborghinis or messing around as Spider-Man in Los Santos. Granted, some mods were purely cosmetic, but others gave you entire expansions that made it feel like a different game altogether.
For a lot of us, GTA V wasn’t just another title we played and set aside. It was the game that kept evolving. I had a friend who loved playing the stock market in GTA Online—he legitimately tried to predict which companies would crash after a certain mission. He’d text me at 2 a.m. with some wild theory about Redwood Cigarettes or Maze Bank. I’d wake up the next morning to find my phone full of complicated charts he made. It was next-level. That’s the kind of pull GTA V had on people: We invested our time, money, and sleepless nights into this virtual world. And I’m pretty sure Rockstar’s accountants were grinning from ear to ear the entire time.
Another thing that stood out to me was how GTA V turned into a cultural icon. You couldn’t scroll through social media without seeing clips or memes. People still dress up as the characters for Halloween, or quote Trevor’s over-the-top lines like they’re gospel truths. The game’s atmosphere seeped into everything, from music to online forums, shaping a solid subculture around it. That’s the power of a well-crafted sandbox. Even the smallest details—like random NPC conversations or the ability to go golfing—kept the world from feeling repetitive. You never got bored because there was always something else you could be doing (or someone else you could be annoying).
We all know Rockstar likes to take its sweet time with new releases, and GTA V was a shining example of why that works. The game was polished enough to stand on its own for years. Just think about it: 2013 to now is a huge stretch, and yet it remains relevant. Sure, some folks started complaining about the re-releases, or how GTA Online microtransactions ramped up, but at the end of the day, millions of people never really left Los Santos. We kept coming back, wanting more from this playground of chaos.
In many ways, GTA V set the stage for how a modern open-world game can succeed long-term. Rockstar wasn’t just selling you a product; they were giving you a platform that could grow. That’s something they might be looking to replicate with GTA 6, especially now that they’ve brought in a team known for modding. But more on that soon.
Even with the slight controversies (like the ridiculous load times in the early days or the occasional server meltdown after a big update), GTA V has proven itself as a juggernaut that few games can match. It feels like an old friend at this point—maybe one with questionable morals who loves to blow things up for no good reason, but still a friend. Most of us wouldn’t have it any other way.
So that’s the quick(ish) story of GTA V in my eyes: a game that came out swinging and never really stopped. We’re talking about a title that smashed sales records, reigned on best-seller lists for years, and basically wrote the book on how to do open-world crime simulators. Now, that’s not to say others haven’t tried to compete, but when you think “crime game,” GTA is the first thing that pops into your head. And GTA V has been the pinnacle of that brand for the better part of a decade. It’s no wonder we’re all super curious how Rockstar plans to handle the next chapter.
The Birth and Boom of FiveM
FiveM started as a simple idea: let players customize their GTA V experience beyond what Rockstar had officially provided. I remember first hearing about it in a gaming forum, where someone casually mentioned there was a mod that allowed you to create your own servers and mess around with custom scripts. My immediate reaction? “That sounds awesome!” It wasn’t just about changing a few textures or adding new cars—it was an entire framework that let you turn GTA V into basically any playground you wanted.
For a while, it stayed under the radar. Then people realized FiveM gave them a chance to create dedicated servers with custom mods, roleplay scenarios, and even entire mini-games. That’s when it exploded. Suddenly, streams and YouTube videos were popping up left and right showcasing insane server setups: cops-and-robbers roleplay, zombie apocalypse survival, or plain old chaotic madness where everyone had rocket launchers from the get-go. And it wasn’t just a bunch of random modders tinkering in a basement. Tons of gamers flocked to FiveM to experience a version of GTA V that was new, unpredictable, and often hilarious.
I have a friend who’s not really into typical GTA gameplay, he finds the missions too stressful and the open-world a little overwhelming. But once he discovered FiveM, he got hooked on a roleplay server where he played as a law-abiding taxi driver, ferrying people around the city for a small virtual fare. I’d hop on and watch him on Twitch, absolutely stunned at how seriously these folks took the whole thing. They had traffic laws, police with radar guns, and even a court system to handle disputes. Meanwhile, I’d join the same server and get in trouble because I had no patience for red lights. Let’s just say the local police (and my friend) weren’t amused by my driving.
These kinds of stories spread fast. It wasn’t just me or you hearing about FiveM—practically everyone in the GTA V PC community wanted a taste of it. I recall jumping into random Discord servers where people shared custom scripts, server rules, and general tips on how to run a stable FiveM setup. It was the Wild West of modding, in the best possible way. Because FiveM let you do your own thing, there was always something fresh around the corner. And that’s what kept people coming back.
Now, here’s the kicker: Rockstar, understandably, wasn’t thrilled at first. You’d hear rumours about cease-and-desist letters or stories of modders getting the legal hammer dropped on them. FiveM was basically giving players a feature that Rockstar hadn’t fully sanctioned. In the eyes of some fans, it was “pirating” or hacking the game code. For others, it was simply an expression of creativity that Rockstar could’ve incorporated themselves but didn’t. Yet no matter how you sliced it, FiveM felt like a breath of fresh air to anyone who’d grown tired of GTA Online’s structure and wanted more control over their gameplay experience.
Around 2019, we at Game Launcher Creator noticed a huge uptick in folks using our software to launch their FiveM servers. It was wild seeing so many people craft these stylish, custom launchers that provided direct access to their servers. They’d have their own splash screen, music, and server updates—things that made connecting super easy for their community. There were a few who even added integrated changelogs and fancy background videos. It got to a point where every time we checked our support inbox, we’d see questions about how to streamline the FiveM launcher experience further. Clearly, everyone wanted in on the action.
One of my favourite anecdotes involves a community that created a fully immersive roleplay server based on the 1980s. They used our launcher to give players a neon-soaked interface, complete with cheesy synth-wave music and pixelated fonts. When players joined, they’d spawn into a stylized version of Los Santos decked out with retro cars, 80s fashion, and old-school radio stations. It was a massive hit. People would spend hours just driving around, living their best 80s life. That level of dedication to a theme was crazy to witness, and it underlined just how big and varied the FiveM scene had become.
Because of FiveM, a ton of gamers got their first taste of modding or community server management. Some folks had never touched a line of code before but suddenly found themselves learning how to edit scripts, manage plugins, and run a small virtual town. It became more than just a mod—it was a creative platform. And you didn’t have to be a 20-year programming veteran to get things going. If you had a cool idea, there was usually someone who could help you implement it.
Many players claim they only bought GTA V on PC to use FiveM. I guess that’s the power of giving people a sandbox within a sandbox. You get the original GTA V content plus all the user-generated stuff on top of it. It’s like layering dessert on top of an already massive meal. Some might say it’s excessive, but in gaming, more freedom often means more fun.
What really stands out is how quickly FiveM grew. It felt like the developers behind it had an ear to the ground, constantly updating and improving the mod to keep up with Rockstar’s official patches. While Rockstar was adding new vehicles and missions to GTA Online, FiveM was adding new ways to rewrite the entire GTA world. This tandem growth was fascinating. You’d log into a regular GTA Online session for your daily chaos, then jump over to a FiveM server for a totally different vibe. It’s as if you had two versions of GTA V on your PC, each with its own universe.
Naturally, this didn’t go unnoticed. People wondered how long it would last. We’d see controversies flare up about the legality of it all and whether or not Rockstar would clamp down hard. But with each major GTA Online update, FiveM still soldiered on, and the community only got bigger. It was almost unstoppable—like a runaway train that people kept trying to derail but couldn’t.
At its core, FiveM represented what many of us always wanted: a customizable GTA experience that truly belonged to the players. There’s a certain thrill in knowing you can join a server where the rules (and even the game’s features) are decided by the community. And if you don’t like that server, guess what? You can just join another that suits your style better, or even make your own. It’s that freedom that got folks so hooked.
All of this laid the groundwork for the moment Rockstar would finally say, “Alright, this is too big to squash—maybe we should work with it instead of against it.” Because, let’s face it, you can’t really kill a mod that has captured the hearts of a massive player base. People will always find a way to keep it going. And so, FiveM went from an underdog “illegal mod” to one of the most recognized names in the GTA community, ironically boosting the sales of the very game it was modifying.
It’s amazing how a project that started out in a grey area became such a powerhouse. But that’s what happens when people find something that resonates with them. It becomes unstoppable. And if Rockstar learned anything from FiveM’s rise to fame, it’s that players love having the keys to the kingdom. We want to drive the game our way, set up our own rules, and create stories that are uniquely ours.
That’s the tale of FiveM in a nutshell: a mod that went from whispers on a forum to full-blown phenomenon. It redefined what GTA V could be, introduced new ways to play, and brought together a community of creatives who pushed the boundaries of a game most of us already knew inside and out. And if the next section of this saga is any indication, Rockstar was paying attention. They did more than pay attention. They decided to buy into it, literally.
Rockstar’s Big Move: Buying Out FiveM
Rockstar didn’t exactly roll out the red carpet for modders at first. They tried the legal route, sending out take-down notices and hoping the FiveM community would vanish. Spoiler alert: that didn’t work. The mod was too popular, and the players were too passionate about what it offered. It was like trying to stop a flood with a leaky bucket.
Eventually, Rockstar seemed to realize that no matter how many locks they put on the door, people would find a window. My guess is, the suits in Rockstar’s boardroom must have seen the sheer number of players using FiveM and thought, “Hold on, we’re missing out on something huge here.” So they decided to buy out the group behind FiveM, known as the CFX.re team. If you can’t beat them, join them—or better yet, acquire them. This was a move that left many of us rubbing our eyes in disbelief. One moment you’re hearing about lawsuits, the next you see Rockstar practically rolling out the welcome wagon.
When the news broke, a lot of fans were sceptical. Were Rockstar just going to shut FiveM down from the inside? Or would they integrate it somehow into GTA V or a future project? Nobody knew. But the general mood was cautiously optimistic. After all, this was one of the biggest gaming companies around, and they were officially embracing modders who’d effectively hacked and reworked their game. That’s like your parents catching you sneaking out after midnight and then giving you the car keys because you’ve proven you know how to drive.
Personally, I first read the announcement on a late-night Reddit scroll. My initial thought was that it was a hoax. The subreddit had all kinds of jokers posting fake GTA 6 “leaks,” so I figured this was another stunt. Then I saw official statements from both Rockstar and the FiveM team, and my jaw dropped. I hopped onto a Discord server where we’d all been talking about the possibility of Rockstar crushing FiveM. Instead, we were celebrating the fact that it might actually get bigger and better with official support.
The buyout opened up some interesting possibilities. Was Rockstar planning to create an official, FiveM-like mode for GTA V, or even for the long-awaited GTA 6? If so, would that kill off the original fan-driven servers, or would they merge into one giant Rockstar-approved playground? For a time, the internet was abuzz with theories. Some folks predicted a new subscription model, where Rockstar would monetize modded content. Others imagined a curated system where only certain “approved” mods would be allowed. It was the talk of the town for weeks.
Meanwhile, those of us at Game Launcher Creator were wondering if this meant we’d see a wave of new users. Typically, after big announcements, the GTA community sparks up again. People think, “Maybe I’ll spin up a new server,” or “It’s time to revamp the old one with fresh ideas.” That often means more folks coming to us to customize their launchers, give their server a fresh coat of paint, or just brand it in some crazy unique way. Sure enough, we saw a spike in traffic and support tickets. There’s nothing like an official acquisition to rejuvenate the hype around modded content.
It also made me reflect on how times have changed. Years ago, Rockstar seemed to view any tinkering with their precious game engine as a direct threat. Now, they’re essentially saying, “We see what you’re doing. We like it, and we want in.” It’s a sign that the industry as a whole is moving toward more open or flexible game experiences. Gamers don’t just want the box—they want the tools to rebuild the box however they like. And if companies are smart, they’ll find ways to harness that creativity instead of fighting it.
That said, not everyone was thrilled. A few folks worried that Rockstar would clamp down on the more “out there” servers—ones that push boundaries or feature custom content that Rockstar might not want associated with the franchise. Some server owners fretted about licensing issues or new terms of service that could limit what kind of mods are allowed. After all, “official integration” can mean more rules, not fewer. But at least in the immediate aftermath, no hammer dropped. If anything, Rockstar played it cool, letting FiveM continue as it was, while presumably prepping for the big reveal of whatever they were cooking up for the future.
The biggest takeaway for me is that this acquisition signalled a massive shift in how Rockstar views user-created content. FiveM was once labelled “illegal,” and now it’s part of the family. It’s almost poetic. It reminds me of when a rogue hacker gets hired by a tech giant after demonstrating how vulnerable their systems are. By buying out FiveM, Rockstar essentially brought the modders to their side, ensuring they’d all move in the same direction—hopefully for the better.
Plus, it set the stage for something even more exciting: the possibility that the next GTA game might launch with modding in mind from day one. If Rockstar went through the trouble of bringing CFX.re on board, it’s likely for more than just patching up GTA V. That’s where the chatter about GTA 6 truly took off. Suddenly, everyone was speculating that Rockstar’s plan was to prevent the need for outside hacks by building a mod framework right into the next game. If that happens, we’re talking about a total game-changer for the PC release. And guess who’ll be right there, ready to see how it all unfolds?
Let’s be real, though. Rockstar loves to keep us guessing. They thrive on secrecy, so we can only speculate for now. But one thing’s certain: the relationship between official game studios and modders has evolved in a big way. With this move, Rockstar hinted that they realize how vital community-driven creativity can be. In other words, hooking up with the FiveM team might just be the smartest thing they’ve done in years.
GTA 6 and the Future of Modding
So, GTA 6 is on the horizon (allegedly dropping later this year for consoles first, if the rumours hold any water). Meanwhile, PC gamers are once again expecting to be left in the dark for a while before Rockstar eventually drops the PC version. That’s just how Rockstar seems to roll—release on console, rake in all the console sales, then eventually let the PC crowd have a taste. On the upside, they typically give the PC version more bells and whistles. On the downside, the wait can be brutal. And we gamers are not known for our patience.
But this time, there’s a twist. Rockstar has the CFX.re team under its umbrella, the same folks who basically hacked GTA V to create FiveM. Why would Rockstar bring them into the fold right before GTA 6? It’s not rocket science. They’re probably leveraging that modding expertise to ensure that, once the PC version does land, it comes with a framework for modding already in place. A built-in FiveM, if you will—only now it’s official and endorsed by the same company that tried to stomp them out in the past. Talk about a plot twist.
Some people think that maybe GTA 6’s online component will be huge enough to overshadow any kind of mod scene. After all, GTA Online for GTA V was a massive success on its own, so wouldn’t Rockstar just keep pumping out official expansions, heists, and wacky vehicles for the new game? Possibly. But there’s a difference between official expansions and a freeform modding environment. The allure of playing on a custom server with your own rules, or diving into a crazy scenario that no official developer would ever dream up, is too strong to ignore. And Rockstar, having seen the unstoppable wave that was FiveM, likely understands that they can make a boatload of money by giving modders a playground and then offering official content, expansions, or maybe even microtransactions around it.
Here’s a scenario: imagine launching GTA 6 on PC. Right from day one, there’s an option in the menu for “Community Servers,” powered by Rockstar’s new integrated modding tool. Instead of patching out hacks, they’d facilitate them—within reason. They’d give you a curated list of plugins or servers that meet certain guidelines, ensuring nothing super malicious slips through. This approach would be the ultimate “if you can’t beat them, join them.” And people would absolutely lose their minds in the best way.
Will it pan out exactly like that? Hard to say. Rockstar keeps secrets like a dragon guarding treasure. But the purchase of the CFX.re team was a major clue. If the studio was still allergic to modding, they wouldn’t have brought those guys aboard. They’d have kept hurling lawsuits or ignoring them altogether. The fact that they’re now presumably on the same team suggests a big shift in how Rockstar wants to do business in the PC space.
I recall reading about how some developers integrate modding tools directly into their games. Valve did this long ago with Half-Life. Bethesda made modding a pillar of games like Skyrim and Fallout. In each case, it helped longevity. People kept playing those games for years because they could craft new adventures or experiences. GTA V lasted an entire decade partly because the modding community refused to let it grow stale. Combine that with Rockstar’s official online updates, and you had a recipe for a game that just wouldn’t die. If that’s the blueprint for GTA 6, then we’re potentially looking at another decade of mayhem.
Now, what does all this mean for fans who used to rely on external mods or third-party launchers? Quite possibly, a more streamlined experience. If Rockstar bakes this functionality right into GTA 6, you might not have to jump through so many hoops just to run a custom server or load up a new mod. Remember how we at Game Launcher Creator used to see people wrestling with separate installations, script folders, custom .exe files, or multiple updates that risked breaking something? That might be a thing of the past. You could just pick from an official modding interface and let Rockstar handle the tricky parts.
Of course, some folks worry that “official modding” could mean less freedom. Maybe Rockstar imposes a set of rules that stifles the creativity we saw with FiveM. That’s definitely a concern. If there are 20 steps of certification before your mod goes live, it won’t feel as organic or wild as the grassroots mod scene we’ve had so far. But with the CFX.re team onboard, one would hope Rockstar finds a good balance between letting the community run amok and making sure everything stays somewhat stable and legal. Let’s face it, nobody wants to set up a modding utopia only to watch it get snuffed out by a thousand disclaimers and red tape.
I have a friend who’s already started brainstorming ideas for a GTA 6 roleplay server. He’s thinking of calling it “Futuresville,” set in an alternate timeline. He’s so serious about it that he’s been learning 3D modelling just so he can design custom buildings and vehicles that fit his futuristic theme. Every time we chat, he’s updating me on his progress. He’s got sketches, story arcs, and even voice actors lined up (yes, real folks lending their voices for missions). The idea of an official modding framework that could handle all his content has him practically doing backflips.
There’s also the possibility that Rockstar might use the next GTA as a testing ground for new ways to monetize modding. Some players groan at the thought of paying for official mod packs, but let’s be real: if you can buy a pink gun in GTA Online, it’s not a massive stretch to imagine Rockstar selling sanctioned mod content. Personally, I’m not against devs making a buck, as long as they allow the community to keep innovating without huge paywalls. Maybe we’ll see a two-tier system: one where free mods thrive, and another with premium expansions or official tie-ins. It could go either way.
Another angle is how the console versions will deal with modding. Historically, console modding has been very limited compared to PC. But if Rockstar truly invests in this new approach, who’s to say they won’t let console players join certain curated mod servers or at least download custom content? That might be the dream scenario for a lot of fans who don’t own a gaming PC but still want that taste of a dynamic, ever-changing GTA world. Granted, it’s typically more locked down on consoles, but times are changing.
The timing of everything is especially interesting. GTA 6 rumours have been swirling for years, and Rockstar has a reputation for long development cycles. By now, the game is presumably deep into production. If they brought the CFX.re team on board recently, that suggests either they were planning to refine or add a major feature late in the process, or they wanted to ensure that when the PC version does arrive, it’s rocking a robust modding ecosystem from day one. Either way, it’s a sign that Rockstar is actively shaping the future of how we’ll interact with their games, rather than just rehashing old ideas.
Let’s not forget the financial incentive. GTA V has made billions. GTA Online is a cash cow even after a decade. So from a purely business perspective, giving the community more freedom could translate to longer player engagement, which means more profit down the line. It’s no secret that companies like Epic and Valve support community creators through official channels (the Epic Games Store, Steam Workshop) because it drives sales and keeps the platform alive. Rockstar, by going after the FiveM team, is taking a page out of that same playbook.
Now, what about the lifespan of GTA 6 once it hits PCs? If it follows the GTA V pattern, we’re looking at another giant chunk of time where the game remains relevant. Mods have a funny way of extending a game’s life far beyond what the developers originally anticipated. People are still modding games from decades ago, so GTA 6 might be the main course for many gamers until GTA 7 eventually rolls around in some distant future. If the modding scene is robust and supported, who knows what we’ll see? Maybe someone will create an entire spin-off storyline, or a map the size of multiple states, or a crazy sci-fi overlay with aliens and spaceships.
Of course, we can’t ignore the possibility that Rockstar might still do the same old move: wait a year or two after the console launch before giving PC any official love. During that downtime, modders might already be trying to crack GTA 6’s console version, which could spark a mini cat-and-mouse game. Rockstar might drop small hints that modding will come eventually, but not confirm how or when. All we can do is speculate. But if we’re going by the moves they’ve made—acquiring a modding team being the biggest hint—we can guess they’ll have something special lined up.
Let’s also talk about performance. With GTA V, modders had to navigate around the game’s code, which wasn’t built for their custom scenarios. Sometimes you’d join a modded server and watch your frame rate plummet because the game struggled to handle all the user-created content. If GTA 6 is designed from the ground up with modding in mind, maybe it’ll be more optimized for that kind of chaos. For instance, if you spawn fifty cops in a city centre for a giant shootout, the game might handle it more gracefully. Or if you decide to create a zombie apocalypse with AI that roams across the entire map, it might not crash your PC every ten minutes. That’s the hope, anyway.
Now, you might be wondering where that leaves us with the original concept of hacking the game. If Rockstar officially integrates modding, does that kill off the need for future “hackers” trying to tear into the code? Probably, yeah. If the modding framework is robust and flexible, people won’t need to break the game open just to add new features. They’ll have official avenues to do it. That also means Rockstar can keep a tighter leash on malicious mods or cheats that ruin the experience for other players. It’s a win-win if done right.
All in all, the stage is set for GTA 6 to change how we view modding in the Grand Theft Auto universe. We might see a day where launching a custom GTA server is as straightforward as pressing a couple of buttons in an official menu. The game might ship with built-in tools, tutorials, and an entire ecosystem for player-created content. It’s definitely exciting to think about. And whether Rockstar decides to do a quick PC release (unlikely) or make us wait (highly likely), we can rest assured that the moment that version drops, the modding community—supercharged by the CFX.re experts—will be ready.
So, if you’re like me, you’re probably stashing away a bit of cash in anticipation of GTA 6, waiting to buy it on whatever platform it appears first, even if that means double-dipping later for the PC version. It’s the circle of Rockstar gaming life. And if they do indeed ship a legit, official modding framework, I can see myself camping out for days, diving into every weird, wonderful creation the community cooks up. Because that’s the beauty of Grand Theft Auto—no matter how many times we’ve played it, the modders always find a way to make it feel fresh and new. This time, though, they might do it with Rockstar’s full blessing—and maybe even some corporate funding.
We’ll have to see how it all plays out, but one thing’s clear: the modding scene for GTA 6 is likely to be bigger and crazier than anything we’ve witnessed before. And thanks to Rockstar joining forces with the very modders who once gave them headaches, it could be the smoothest, most robust modding environment yet. If that doesn’t get you excited for what’s next, I don’t know what will. Let’s just hope the wait isn’t too painful. Until then, we’ll keep an eye on every leak, rumour, and cryptic hint Rockstar throws at us. And when GTA 6 finally drops for PC, we’ll be there with open arms, and maybe a custom launcher or two, just for old times’ sake.