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Advanced Online Patching System

Darklands - Game Update

Updating to Version 1.2.8...

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What is AOPS?

AOPS (Advanced Online patching System) is our highly developed, professional patching engine built into Game Launcher Creator V3.

It’s very simple to setup and you can update your game development and push out the update by just uploading a trigger file and the directory.

Aops works by allowing you to scan your game directory, it will store a checksum for each file. You then upload the scan file which contains a listing of the files, upload your game files to your webserver and your launcher will do the rest of the work.

You can then specify when to check for an update inside your launcher, GLCV3 will download the list file and compare each of the files (checksums) against your latest available on your webserver. If any differ, it will download and patch the game files.

What is AOPS2?

The AOPS system has been built-upon and improved since it’s inception in Game Launcher Creator V2.

Game Launcher Creator V3 features the brand new, improved and super-fast version, called AOPS2.

Super-Fast File Checks

AOPS2 can check the game files on the users computer at super-fast speeds.

It scans the integrity of the game files at rate of around 2000 files per second.

Boosted Download Speeds

GLCV3 contains a multi-threaded download framework we’ve built from the ground up.

It uses multiple threads on the user’s processor to download files super quick.

Advanced Settings

AOPS2 is available for Indie and Developer Editions and contains the patching system.

The Developer Edition allows for many more special developer options.

Who is AOPS for?

AOPS is for Game Developers. Whether Indie or Professional. AOPS is and does exactly what it says on the tin. AOPS allows you to give real-time patching (or auto-patching) to your users game installations without them having to download the entire game package every time there is an update available.

By comparing checksums, AOPS will be able to tell if a file needs patching, or a new file is available that needs installing and will handle the entire process for you.

How does AOPS work exactly?

First you need to setup your versioning inside GLCV3 for your launcher project. This is easy to do.

You simply specify how your launcher determines the locally installed version number and the currently available version number.

You can do this via a local text file (like a version.txt), an INI file or a registry entry.

Your currently available version number should be stored on a webserver (or in a database online).

You can then specify when the version check should be done. You have unlimited options here.

You can specify at the start of the launcher, at the start of a particular launcher page or after any other event (ie: user clicks a check for updates button).

You can then specify what to do should an update be available such as launching the patching system, but you can perform other actions too such as going to a particular page in the launcher, opening a URL and many, many more actions.

Developer Edition also supports more options via commandline.

Game Patch Versioning

Once you have setup your versioning and version checks, you can then configure your patching system.

It is very easy to do and contains all the settings inside the GLCV3 editor with tutorials, lots of tooltips and documentation to guide you through the process.

You can setup settings such as having a visible patching window or using a silent patcher, with Developer Edition you can also integrate the patching system and design it exactly how you would a launcher page so it is seamlessly integrated into your launcher design.

You then simply instruct the patch system to the URL where your game file updates will be uploaded to.

You can also use a Base Installer. So if the user doesn’t appear to have the initial game installed or registry keys available, you can download a base installer for the game to set all of this up.

There are many, many other options available to both Indie and Developer Editions of Game Launcher Creator V3.

We recommend the Developer Edition for any serious or bigger projects.

Developer Options?

The Developer Edition of Game Launcher Creator V3 allows for many more possibilities with your patching system.

You can literally integrate the patching system directly into your game launcher itself (instead of an external window like Indie).

There are also many more advanced features of the patching system that are unlocked such as Multiple Server locations (give your users the choice of the closest server), game versioning (more than one version choice), roll-backs, just running file integrity checks (to ensure no game files have been modified) and so much more.

Design your own game patcher

What are the benefits?

AOPS will save you hundreds if not thousands of hours of programming and it will save you the costs of paying for that time too.

It is a complete patching solution out of the box and it’s customizable.

It’s super-fast, boosted and multi-threaded. AOPS has been developed over several years and we are confident it’s the fastest game patching system available in the world today.

Get GLCV3 today to access AOPS and a lot more advanced game launcher tools and design tools from ByteBox Media.

Terms and Conditions

Game Launcher Creator V3 is a Windows software product developed by ByteBox Media Ltd.

When you purchase a license for Game Launcher Creator V3, you are purchasing a single-user, lifetime license.

This means you are entitled to lifetime use of the software version you have purchased.

When you checkout to purchase, you agree to our terms and conditions at our online store. Furthermore, upon installing the software to your computer and activating the license key, you also agree to the EULA (End User License Agreement).

Your purchase and your use of the software is tied to the terms and conditions set out at the checkout and in the EULA.

End User License Agreement (EULA)

End-User License Agreement (EULA) of Game Launcher Creator V3 (GLCV3).

This End-User License Agreement (“EULA”) is a legal agreement between you and ByteBox Media.

This EULA agreement governs your acquisition and use of our Game Launcher Creator software (“Software”) directly from ByteBox Media or indirectly through a ByteBox Media authorized reseller or distributor (a “Reseller”).

Please read this EULA agreement carefully before completing the installation process and using the Game Launcher Creator software. It provides a license to use the Game Launcher Creator software and contains warranty information and liability disclaimers.

If you register for a free trial of the Game Launcher Creator software, this EULA agreement will also govern that trial. By clicking “accept” or installing and/or using the Game Launcher Creator software, you are confirming your acceptance of the Software and agreeing to become bound by the terms of this EULA agreement.

If you are entering into this EULA agreement on behalf of a company or other legal entity, you represent that you have the authority to bind such entity and its affiliates to these terms and conditions. If you do not have such authority or if you do not agree with the terms and conditions of this EULA agreement, do not install or use the Software, and you must not accept this EULA agreement.

This EULA agreement shall apply only to the Software supplied by ByteBox Media herewith regardless of whether other software is referred to or described herein. The terms also apply to any ByteBox Media updates, supplements, Internet-based services, and support services for the Software, unless other terms accompany those items on delivery. If so, those terms apply.

License Grant
ByteBox Media hereby grants you a personal, non-transferable, non-exclusive licence to use the Game Launcher Creator V3 software on your devices in accordance with the terms of this EULA agreement.

You are permitted to load the Game Launcher Creator software (for example a PC, laptop, mobile or tablet) under your control. You are responsible for ensuring your device meets the minimum requirements of the Game Launcher Creator software.

You are not permitted to share your license key with anybody. Each license key is a single-user license to be used by the individual named on the purchase receipt. Any sharing of keys will be a violation of this End User License Agreement and the additional terms set out at https://gamelaunchercreator.com/terms/ will be terminated and banned by us, with no refunds.

Please ensure the software contains the features you are expecting before installing and activating the license and using the software. Once a license is installed and activated (used) refunds will not be permitted. As per the terms and conditions at https://gamelaunchercreator.com/terms/ agreed to by you upon checkout, you ensure you have checked the most recent features available of GLCV3.

You are not permitted to:

Edit, alter, modify, adapt, translate or otherwise change the whole or any part of the Software nor permit the whole or any part of the Software to be combined with or become incorporated in any other software, nor decompile, disassemble or reverse engineer the Software or attempt to do any such things
Reproduce, copy, distribute, resell or otherwise use the Software for any commercial purpose.

Allow any third party to use the Software on behalf of or for the benefit of any third party
Use the Software in any way which breaches any applicable local, national or international law
use the Software for any purpose that ByteBox Media considers is a breach of this EULA agreement.

Intellectual Property and Ownership
ByteBox Media shall at all times retain ownership of the Software as originally downloaded by you and all subsequent downloads of the Software by you. The Software (and the copyright, and other intellectual property rights of whatever nature in the Software, including any modifications made thereto) are and shall remain the property of ByteBox Media.

Licenses are issued in the form of a serial number generated upon purchase. This serial number is not to be shared, distributed or altered. You must keep your serial number safe. If it is found in the wild (ie: attached to a forum post, torrent, download or shared in any way) it will be banned and no refunds issued.

You are not permitted to change the launcher icon outside of the GLCV3 editing environment. You will void your license in doing so.

You are permitted to use GLCV3 to create custom launchers for your own personal and commercial game projects. You are not permitted to use GLCV3 to create launchers for other people, companies or users. You are not permitted to use GLCV3 for the purpose of a SaaS such as Fiverr.

ByteBox Media reserves the right to grant licences to use the Software to third parties.

Termination
This EULA agreement is effective from the date you first use the Software and shall continue until terminated. You may terminate it at any time upon written notice to ByteBox Media.

It will also terminate immediately if you fail to comply with any term of this EULA agreement. Upon such termination, the licenses granted by this EULA agreement will immediately terminate and you agree to stop all access and use of the Software. The provisions that by their nature continue and survive will survive any termination of this EULA agreement.

You are not permitted to change any of the files that come with the installation including the editor and/or the launcher files except your project file and settings files. Modifying the binary information, the binary executables or any file belonging to the GLCV3 installation or runtime of the launcher, outside of the GLCV3 editing environment can result in your license being terminated.

DISCLAIMER OF WARRANTY.
THE SOFTWARE AND THE ACCOMPANYING FILES ARE PROVIDED “AS IS” WITHOUT WARRANTY OF ANY KIND. TO THE MAXIMUM EXTENT PERMITTED BY APPLICABLE LAW, BYTEBOX MEDIA DISCLAIMS ALL WARRANTIES, EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, ANY IMPLIED WARRANTIES OF PERFORMANCE, MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, AND NONINFRINGEMENT. TO THE MAXIMUM EXTENT PERMITTED BY APPLICABLE LAW, IN NO EVENT SHALL BYTEBOX MEDIA BE LIABLE FOR ANY DIRECT, INDIRECT, CONSEQUENTIAL OR INCIDENTAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, DAMAGES FOR LOSS OF BUSINESS PROFITS, BUSINESS INTERRUPTION OR LOSS OF BUSINESS INFORMATION) ARISING OUT OF THE USE OF OR INABILITY TO USE THE SOFTWARE, EVEN IF BYTEBOX MEDIA HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.

Governing Law
This EULA agreement, and any dispute arising out of or in connection with this EULA agreement, shall be governed by and construed in accordance with the laws of England.

Affiliate Program

The affiliate program for Game Launcher Creator V3 is a private affiliate program at the moment.

If you wish to contact us regarding this, please email us directly.

Copyrights

Game Launcher Creator V3 (GLCV3) Copyright © 2017 – 2023 ByteBox Media Ltd.

We have specific guidelines on the use of our branding including, but not limited to, images, logos and software screenshots.

Some trademarks and brands used throughout our network are copyright of their respective owners.

We are not affiliated with, endorsed by nor partnered with any other company outside of our partners page.

Our software product contains only material copyright to ByteBox Media Ltd or our partners. We do not affiliate with CFX, FiveM, RageMP, AltM. We neither endorse use of private or illegally modified servers and we certainly do not endorse illegal downloads or modification of files.

Our software is a standalone software that does not modify any game files, game servers or configuration files. We do not inject any files, nor modify any memory footprints or allocations.

You can view our full copyright and trademark notices here.

You can contact our legal team here.

Privacy Policies

ByteBox Media Ltd follows all regulatory instructions for privacy across our entire network of websites. Your data is secure and private. You can click the cookie button to review cookie settings for this website and any of our network websites.

You can also click the button here to view our global privacy policy which applies across our network of websites and this domain.

You can always contact us via email if you ever have any concerns and we would be happy to correspond with you.

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