Darklands - Game Update
Updating to Version 1.2.8...
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(data\levels.pak)
What is AOPS?
AOPS (Advanced Online patching System) is our highly developed, professional patching engine built into Game Launcher Creator V3.
It’s very simple to setup and you can update your game development and push out the update by just uploading a trigger file and the directory.
Aops works by allowing you to scan your game directory, it will store a checksum for each file. You then upload the scan file which contains a listing of the files, upload your game files to your webserver and your launcher will do the rest of the work.
You can then specify when to check for an update inside your launcher, GLCV3 will download the list file and compare each of the files (checksums) against your latest available on your webserver. If any differ, it will download and patch the game files.
What is AOPS2?
The AOPS system has been built-upon and improved since it’s inception in Game Launcher Creator V2.
Game Launcher Creator V3 features the brand new, improved and super-fast version, called AOPS2.
Super-Fast File Checks
AOPS2 can check the game files on the users computer at super-fast speeds.
It scans the integrity of the game files at rate of around 2000 files per second.
Boosted Download Speeds
GLCV3 contains a multi-threaded download framework we’ve built from the ground up.
It uses multiple threads on the user’s processor to download files super quick.
Advanced Settings
AOPS2 is available for Indie and Developer Editions and contains the patching system.
The Developer Edition allows for many more special developer options.
Who is AOPS for?
AOPS is for Game Developers. Whether Indie or Professional. AOPS is and does exactly what it says on the tin. AOPS allows you to give real-time patching (or auto-patching) to your users game installations without them having to download the entire game package every time there is an update available.
By comparing checksums, AOPS will be able to tell if a file needs patching, or a new file is available that needs installing and will handle the entire process for you.
How does AOPS work exactly?
First you need to setup your versioning inside GLCV3 for your launcher project. This is easy to do.
You simply specify how your launcher determines the locally installed version number and the currently available version number.
You can do this via a local text file (like a version.txt), an INI file or a registry entry.
Your currently available version number should be stored on a webserver (or in a database online).
You can then specify when the version check should be done. You have unlimited options here.
You can specify at the start of the launcher, at the start of a particular launcher page or after any other event (ie: user clicks a check for updates button).
You can then specify what to do should an update be available such as launching the patching system, but you can perform other actions too such as going to a particular page in the launcher, opening a URL and many, many more actions.
Developer Edition also supports more options via commandline.
Once you have setup your versioning and version checks, you can then configure your patching system.
It is very easy to do and contains all the settings inside the GLCV3 editor with tutorials, lots of tooltips and documentation to guide you through the process.
You can setup settings such as having a visible patching window or using a silent patcher, with Developer Edition you can also integrate the patching system and design it exactly how you would a launcher page so it is seamlessly integrated into your launcher design.
You then simply instruct the patch system to the URL where your game file updates will be uploaded to.
You can also use a Base Installer. So if the user doesn’t appear to have the initial game installed or registry keys available, you can download a base installer for the game to set all of this up.
There are many, many other options available to both Indie and Developer Editions of Game Launcher Creator V3.
We recommend the Developer Edition for any serious or bigger projects.
Developer Options?
The Developer Edition of Game Launcher Creator V3 allows for many more possibilities with your patching system.
You can literally integrate the patching system directly into your game launcher itself (instead of an external window like Indie).
There are also many more advanced features of the patching system that are unlocked such as Multiple Server locations (give your users the choice of the closest server), game versioning (more than one version choice), roll-backs, just running file integrity checks (to ensure no game files have been modified) and so much more.
What are the benefits?
AOPS will save you hundreds if not thousands of hours of programming and it will save you the costs of paying for that time too.
It is a complete patching solution out of the box and it’s customizable.
It’s super-fast, boosted and multi-threaded. AOPS has been developed over several years and we are confident it’s the fastest game patching system available in the world today.
Get GLCV3 today to access AOPS and a lot more advanced game launcher tools and design tools from ByteBox Media.