Visual Logic.
Absolute Power.
Build complex, sequential logic flows without writing a single line of code. From simple button clicks to advanced JSON parsing and runtime variable comparisons, the Event Action System puts complete control in your hands.
Download File
Target: https://api.myserver.com/status.json
Get Value From JSON
Assigns result to Custom Variable: %server_status%
Compare a Variable
If %server_status% != "online" -> HALT sequence
Change Page
Navigate user to: Login Screen
Three Ways to Trigger
Fire your actions exactly when you need them. Connect logic to local objects, the launcher state, or the moment a page renders.
Object Events
Bind actions directly to the elements on your canvas. Easily trigger events when a user clicks a button, hovers over an image, or toggles a checkbox.
Page Load Actions
Execute logic the exact millisecond a specific page finishes loading. Perfect for polling servers, verifying files, or setting up dynamic UI states before the user acts.
Global Events
Monitor the core state of the launcher itself. Trigger actions upon launcher startup, shutdown, or when returning from a launched game instance.
Stack & Manage Sequences
While Gamer Edition users can quickly assign a single action per event, Developer Edition users can stack an infinite number of actions to run sequentially from top to bottom.
Reorder on the fly
Grab and drag actions to move them up or down the sequence list. Try it out! 👉
Total Management
Easily edit, delete, duplicate, or insert new actions mid-flow.
DOM Manipulation
Dynamically change properties of any UI object mid-sequence.
Edit Action
Compare Variables & Halt Points
The true power of the engine lies in Custom Variables and dynamic flow control. Instead of static, linear actions, you can define your own variables, read local system data, or parse remote server APIs, using these values to intelligently dictate your launcher's behavior on the fly.
By evaluating these conditions at runtime, your launcher becomes a smart application capable of making split-second decisions based on the user's environment, live server statuses, or specific game states.
Evaluate Anything
Check if a variable equals, contains, or is greater than a specific value. Supports strings, integers, and booleans for ultimate flexibility.
Halt Sequences
Establish strict halt points. Instantly stop all subsequent actions in the execution chain if a critical condition isn't met.
Real-World Usage
Prevent users from clicking "Play" if the game isn't installed, check your server API for maintenance mode, or validate auth tokens.
Read, Write & Parse Anything
The Action System isn't just about clicking buttons. It's a complete data manipulation engine. Read local hardware specs, parse web APIs, and write configuration files directly to the user's disk.
Structured Configs & APIs
Natively read, write, and traverse complex data structures using standard syntax. Perfect for saving player settings or handling server webhooks.
System & Hardware
Tap directly into the user's OS to tailor the launch experience.
Flat Files & Arrays
Easily handle standard text documents and list arrays.
Live Memory & DOM State
Move data fluidly between your custom variables and your visual objects mid-sequence. Push an input box's text to memory, process it, and push it back to a label.