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Game Launcher Creator is a proprietary software developed by ByteBox Media Ltd.

You can learn more about our flagship software product here and our company.

What is Game Launcher Creator?

Game Launcher Creator is a Windows desktop application suite of tools that allows you to design, develop and configure your own custom game launchers and update systems.

It was originally developed back in 2017 and released in February 2018 for the Indie Development community. Since then, it has quickly grown in popularity, now sporting over 5,000 users from over 60 countries worldwide. In light of this success, the last 5 years have seen over 180 updates pushed out, new features developed and Game Launcher Creator is now officially the world’s greatest game launcher development software.

Game Launcher Creator - Version 1

ByteBox Media has been developing software, apps, games and engines since 1998.

Up until 2017, we had only worked on client projects (we were hired). We decided there was a gap in the market for a unique software, something to develop game launchers. The amount of code you need to develop a custom game launcher, update system and patching system is astronomical, especially the patch system.

So we started developing Game Launcher Creator. We started back in 2017 and the first release was in February 2018.

Game Launcher Creator (Version 1) was released for Windows, with XP, 7, 8 and 10 compatibility. It was marketed towards aspiring Indie developers, mostly users of special game making software, namely GameGuru, FPSCreator and Clickteam Fusion.

The original objects available were Server Image (cloud image), Images, Server Text (PHP Query Strings), Text String, Button and Video.

The interface was basic, but good enough to do the job. In between updates we flicked between docked and undocked windows as you can see from the screenshots.

As you can see, the interface (compared to V3 today) was pretty basic. It was concise, straight to the point and as basic as you could get. Bearing in mind, at the time GLCV1 was developed, it was only put out as a ‘small utility’ to develop game launchers with.

The project development time for the original Game Launcher Creator V1 software was 5 months from start to release.

GLCV1 saw updates from release up until 7th August 2019.

In this time GLC saw the introduction of the welcome screen (latest news), a change to the interface, it was a lot cleaner and all the windows except the object inspector, were now docked.

Game Launcher Creator - Version 2

By the time just 12 months had passed, Game Launcher Creator’s popularity had grown and we could see a big trend not just in our target market, which were Indie Developers, but Gamers too.

Gamers themselves started picking up GLC to create launchers for their own servers for games like Counter-Strike, World of Warcraft, Battlefield and many more.

The users were requesting lots of features, but these were features we could no way implement into GLCV1, the framework just wasn’t coded to handle those kinds of features, like a patching system, Minecraft and many more.

So, back in May of 2019, we started development of Game Launcher Creator V2.

GLCV2 was a completely different approach. We had gone from V1, having a basic and simple interface, providing the basic objects needed to create a simple launcher, to V2 which was to be massive in terms of features and the toolset available.

This version of GLC (v2) was set to be a big project, yet it was completed from start to finish in just 4 months. We had taken what we had already learnt developing V1 and started V2 from the ground up, with a brand new interface featuring a custom menu system and introducing new features such as AOPS (the patching system).

GLCV2 was originally meant to be two editions. Standard and Pro. Both editions featured all the basic and standard objects, including the built-in updater. The Pro edition was to include features like the patching system and other features.

However, we quickly and promptly decided to do a 180 on this early after release and just create one edition… GLCV2.

As you can see from the screenshots above, the interface was a better improvement on V1. But if you look at the screenshots below, we rebranded Game Launcher Creator in Mid-2020 with a brand new overhaul on the brand design, logos, interface and website.

Later down the line of 2020, Minecraft support was added to GLCV2 from a third party developer which enabled users to create custom Minecraft launchers.

Game Launcher Creator - Version 3

Game Launcher Creator V2 lasted almost 4 years in production. The increase in users from V1 to the end of V2 was phenomenal. Game Launcher Creator was now firmly cemented as the world’s number one (and the only) game launcher editing software.

GLCV2 was packed out, seeing over 160 updates performed to it over the 4 year period. Our userbase amplified from the V1 days, now accruing thousands of users over this 4 year period.

As with any project, product, service or software… users request more and more features and abilities for the software. Whilst we did our very best to implement a lot of these into GLCV2, again, we eventually come to a point where it’s not possible for the framework to support particular features we wanted to develop.

During the V2 stage, we had already developed a new software called Config File Creator. This is a different software, it allows you to create your own configuration screens. You can use this in conjunction with GLCV2.

The one thing we did with Config File Creator that was different, was take a different approach to the real-time editor. Coding it from scratch, we learnt more ourselves and we took a lot of the knowledge we had gained over V2, over to the start of V3 development.

We were initially going to develop an ‘add-on’ DLC extra for GLCV2 and we did start it, but when we looked at the framework as we were adding more and more features, some things were just impossible to add.

GLCV2 lasted 4 years with over 160 updates. If we were to develop a GLCV3, it has to be a better product, provide a better experience and offer many more features.

We officially got started on Game Launcher Creator V3 back in February 2022. It has been coded from the ground-up, no code has come from any of the previous versions. It is a complete re-write from scratch. We needed to do this in order to implement the features we wanted and this time we decided to code a framework which would allow plugins. This enables us to forecast that GLCV3 will have an even greater run than GLCV2 in terms of longevity.

By now (2023), we have a solid userbase. We have users that know what we are capable of and that our goals align with theirs and on 31st January 2023, Game Launcher Creator was unveiled and publicly released to the world.

Game Launcher Creator V3 is now even more powerful than before, especially with some of the new features.

The editor framework alone is a major revamp, it’s even easier now to design your dream launchers with our editor.

The launcher runtime is even more powerful now featuring dynamic and custom variables, a new conditional event action system, multiple actions and much more.

The future of Game Launcher Creator V3 is bright and we look forward to sharing the next chapter with you.

Game Launcher Creator
Be the Creator. The Developer.

Copyright Notice

Copyright © 2017-2023 ByteBox Media Ltd. All Rights Reserved.

The software, Game Launcher Creator (hereinafter referred to as ‘GLCV3‘), and all its intellectual property rights are owned by ByteBox Media Ltd., a UK Limited Company, unless otherwise specified.

Disclaimer for Third-party Plugins: Some plugins integrated or compatible with GLCV3 are developed by third parties not affiliated with ByteBox Media Ltd. ByteBox Media Ltd. neither offers any warranties for these third-party plugins nor takes responsibility for any potential copyright or trademark violations stemming from them.

Content Disclaimer: GLCV3’s base software package does not include any content, plugins, graphics, videos, or other material not explicitly owned or licensed by ByteBox Media Ltd. Users are encouraged to verify rights for any additional content they integrate.

File Integrity Assurance: GLCV3 is designed to not modify, infringe, or violate any third-party software files, including but not limited to any third party game files.

It respects the integrity of all game files in its standard operation.

Non-Affiliation Disclaimer: ByteBox Media Ltd. and GLCV3 are neither affiliated with nor endorsed by Microsoft, Rockstar, Mojang, or any other company not explicitly mentioned in this notice. Furthermore, ByteBox Media Ltd. does not condone or promote any illegal activities, including but not limited to hacking, unauthorized distribution, or modification of files, through the use of GLCV3. Users are advised to respect the intellectual property rights of others and use the software in a legal and ethical manner.

For any further inquiries or clarifications, please contact the legal team at ByteBox Media Ltd.

By using GLCV3, users acknowledge and agree to the terms outlined in this notice. ByteBox Media Ltd. reserves the right to modify these terms at any time without prior notice.

Privacy Policy

Privacy Policy
ByteBox Media Ltd

Effective Date: 15 May 2025
Last Updated: 15 May 2025

Introduction

At ByteBox Media Ltd (“we”, “us”, or “our”), accessible from https://byteboxmedia.store and our related network of domains including gamelaunchercreator.com, gamepatchcreator.com, gameinstallcreator.com, configfilecreator.com, cryptikey.com, byteboxservers.com, gamelaunchercreatorv2.com, and bytebox.media, protecting your privacy is a priority. This Privacy Policy outlines how we collect, use, and manage your personal data in compliance with the General Data Protection Regulation (GDPR), the UK Data Protection Act 2018, the Digital Services Act (DSA), and other relevant legislation.

If you have questions or require additional information about our Privacy Policy, please contact us directly at support@byteboxmedia.co.uk or support@bytebox.media.

Data Controller

The Data Controller responsible for your personal data is:

ByteBox Media Ltd
(Registered in England & Wales)
Email: support@byteboxmedia.co.uk

Consent

By using our websites and services, you hereby consent to this Privacy Policy.

Information We Collect

We collect personal data clearly and transparently:

  • Account Information: Name, email address, company name, billing address, and telephone number provided when registering an account or purchasing services.

  • Communications: Information you voluntarily provide when contacting us, including emails, support requests, and attachments.

  • Technical Data: Automatically collected information such as IP addresses, browser types, operating systems, referring URLs, and timestamps for analytical and security purposes.

Legal Basis for Data Processing

We process personal data based on:

  • Contractual Necessity: To provide and manage your account and fulfil orders.

  • Legitimate Interests: To ensure security, analyse usage, and improve our services.

  • Consent: Where explicitly obtained for marketing purposes; consent can be withdrawn at any time.

  • Legal Obligations: To comply with regulatory, accounting, or tax requirements.

Use of Your Information

We use your data to:

  • Provide, operate, and maintain our websites and services.

  • Improve and personalize your experience.

  • Understand and analyse usage trends.

  • Develop new services and features.

  • Communicate directly or through third-party providers for customer support, updates, and marketing (only with your explicit consent).

  • Detect and prevent fraud or misuse.

Log Files

We follow standard log file practices. These logs record visitors’ IP addresses, browser types, ISPs, timestamps, and visited pages. This information helps us manage and secure our services but does not directly identify you.

Cookies and Web Beacons

We use cookies to store user preferences, optimize our website, and personalize content based on browser type and usage patterns. You can manage cookie preferences through your browser settings.

Third-Party Service Providers

We may share your data with trusted third-party providers:

  • Payment processors (Stripe, PayPal)

  • Email marketing platforms (e.g., Brevo)

  • Web hosting providers

  • Analytics services (e.g., Google Analytics)

These providers only process data necessary to deliver their services and are bound by strict data protection agreements.

Third-Party Privacy Policies

Our Privacy Policy does not extend to third-party advertisers or services. Please consult the privacy policies of these external services for their data handling practices.

International Data Transfers

As a UK-based company, data transfers may occur outside the European Economic Area (EEA). We ensure compliance with GDPR by employing suitable safeguards, such as Standard Contractual Clauses (SCCs), to secure data transfers.

Data Retention

We retain personal data only as long as necessary to fulfil the stated purposes or as legally required. Data is securely deleted or anonymized once it is no longer needed.

Your Data Protection Rights

Under GDPR, you have rights to:

  • Access: Request copies of your data.

  • Rectification: Correct inaccurate or incomplete data.

  • Erasure: Request deletion of your data under certain conditions.

  • Restriction: Limit data processing under certain conditions.

  • Objection: Object to certain processing activities.

  • Portability: Request transfer of data to another provider or yourself.

Requests are free of charge unless excessive or repetitive. We will respond within one month.

Children’s Privacy

We do not knowingly collect personal data from children under 13. If we become aware of such collection, we promptly delete the information. Please contact us immediately if you believe a child has provided personal data.

Digital Services Act (DSA) Transparency

In compliance with the EU Digital Services Act, we are committed to transparency regarding content moderation and algorithmic processes. Any content moderation actions or feature restrictions will be communicated clearly with reasons provided.

California Consumer Privacy Act (CCPA)

California residents have additional rights under the CCPA, including the right to request disclosure of collected data, request deletion, and opt-out of data sales. We do not sell personal data.

Contact Information

For all privacy-related inquiries or data requests, please contact:

Danny Jay
Director
ByteBox Media Ltd
support@byteboxmedia.co.uk
or
support@bytebox.media

Website Terms of Use

Effective Date: 25th August 2023

Welcome to GameLauncherCreator.com, operated by ByteBox Media Ltd. By accessing or using our website, you agree to be bound by these Terms of Use. If you do not agree with these terms, please refrain from using our website.

DEFINITIONS
“Website” refers to GameLauncherCreator.com.
“User,” “You,” and “Your” refer to the person, company, or organization that has visited or is using the Website.
“ByteBox Media Ltd,” “We,” “Our,” and “Us” refer to ByteBox Media Ltd and its successors and assigns.

WEBSITE USE
You agree to use the Website for lawful purposes only.
Unauthorized use of this Website may give rise to a claim for damages and/or be a criminal offense.
From time to time, the Website may also include links to other websites. These links are provided for your convenience and do not signify endorsement of the linked website(s). We bear no responsibility for the content of the linked website(s).

SOFTWARE PURCHASE AND TERMS
Any purchase of software from GameLauncherCreator.com will be governed by the terms and conditions set forth in the ByteBox Media store, which can be found at https://byteboxmedia.store/terms/. By purchasing, you explicitly agree to those terms and conditions.

INTELLECTUAL PROPERTY
The content, design, graphics, and other materials related to this Website are protected under applicable copyrights and other proprietary laws. Unauthorized use of this material may violate copyright, trademark, and other laws.
You may not modify, copy, reproduce, republish, or distribute any content on this Website without express written permission from ByteBox Media Ltd.

DISCLAIMERS
The content on the Website is provided “as is” and without warranties of any kind, either express or implied.
ByteBox Media Ltd does not warrant or make any representations regarding the use or the results of the use of the content on the Website in terms of its correctness, accuracy, reliability, or otherwise.

LIMITATION OF LIABILITY
ByteBox Media Ltd will not be liable for any damages or injury, including but not limited to, special or consequential damages that result from the use of, or the inability to use, the materials in this Website.

CHANGES TO TERMS OF USE
ByteBox Media Ltd reserves the right to update or modify these Terms of Use at any time without prior notice. Your use of the Website following any such change constitutes your agreement to follow and be bound by the updated Terms of Use. We encourage users to frequently review the Terms of Use to stay informed.

GOVERNING LAW
These Terms of Use shall be governed by and construed in accordance with the laws of the United Kingdom. Any disputes relating to these terms shall be subject to the exclusive jurisdiction of the courts of the United Kingdom.

CONTACT US
For any further inquiries, concerns, or clarifications regarding these Terms of Use, please contact us by email at support@bytebox.media