Our Network

GLCV3 Rocket Logo

About

Game Launcher Creator is a proprietary software developed by ByteBox Media Ltd.

You can learn more about our flagship software product here and our company.

What is Game Launcher Creator?

Game Launcher Creator is a Windows desktop application suite of tools that allows you to design, develop and configure your own custom game launchers and update systems.

It was originally developed back in 2017 and released in February 2018 for the Indie Development community. Since then, it has quickly grown in popularity, now sporting over 5,000 users from over 60 countries worldwide. In light of this success, the last 5 years have seen over 180 updates pushed out, new features developed and Game Launcher Creator is now officially the world’s greatest game launcher development software.

A look back in time

2018

ByteBox Media has been developing software, apps, games and engines since 1998.

Up until 2017, we had only worked on client projects (we were hired). We decided there was a gap in the market for a unique software, something to develop game launchers. The amount of code you need to develop a custom game launcher, update system and patching system is astronomical, especially the patch system.

So we started developing Game Launcher Creator. We started back in 2017 and the first release was in February 2018.

It was released for Windows, with XP, 7, 8 and 10 compatibility. It was marketed towards aspiring Indie developers, mostly users of special game making software, namely GameGuru, FPSCreator and Clickteam Fusion.

The original objects available were Server Image (cloud image), Images, Server Text (PHP Query Strings), Text String, Button and Video.

The interface was basic, but good enough to do the job. In between updates we flicked between docked and undocked windows as you can see from the screenshots.

As you can see, the interface (compared to V3 today) was pretty basic. It was concise, straight to the point and as basic as you could get. Bearing in mind, at the time GLCV1 was developed, it was only put out as a ‘small utility’ to develop game launchers with.

The project development time for the original Game Launcher Creator V1 software was 5 months from start to release.

GLCV1 saw updates from release up until 7th August 2019.

In this time GLC saw the introduction of the welcome screen (latest news), a change to the interface, it was a lot cleaner and all the windows except the object inspector, were now docked.

2019

By the time just 12 months had passed, Game Launcher Creator’s popularity had grown and we could see a big trend not just in our target market, which were Indie Developers, but Gamers too.

Gamers themselves started picking up GLC to create launchers for their own servers for games like Counter-Strike, World of Warcraft, Battlefield and many more.

The users were requesting lots of features, but these were features we could no way implement into GLCV1, the framework just wasn’t coded to handle those kinds of features, like a patching system, Minecraft and many more.

So, back in May of 2019, we started development of Game Launcher Creator V2.

GLCV2 was a completely different approach. We had gone from V1, having a basic and simple interface, providing the basic objects needed to create a simple launcher, to V2 which was to be massive in terms of features and the toolset available.

This version of GLC (v2) was set to be a big project, yet it was completed from start to finish in just 4 months. We had taken what we had already learnt developing V1 and started V2 from the ground up, with a brand new interface featuring a custom menu system and introducing new features such as AOPS (the patching system).

GLCV2 was originally meant to be two editions. Standard and Pro. Both editions featured all the basic and standard objects, including the built-in updater. The Pro edition was to include features like the patching system and other features.

However, we quickly and promptly decided to do a 180 on this early after release and just create one edition… GLCV2.

As you can see from the screenshots above, the interface was a better improvement on V1. But if you look at the screenshots below, we rebranded Game Launcher Creator in Mid-2020 with a brand new overhaul on the brand design, logos, interface and website.

Later down the line of 2020, Minecraft support was added to GLCV2 from a third party developer which enabled users to create custom Minecraft launchers.

2023

Game Launcher Creator V2 lasted almost 4 years in production. The increase in users from V1 to the end of V2 was phenomenal. Game Launcher Creator was now firmly cemented as the world’s number one (and the only) game launcher editing software.

GLCV2 was packed out, seeing over 160 updates performed to it over the 4 year period. Our userbase amplified from the V1 days, now accruing thousands of users over this 4 year period.

As with any project, product, service or software… users request more and more features and abilities for the software. Whilst we did our very best to implement a lot of these into GLCV2, again, we eventually come to a point where it’s not possible for the framework to support particular features we wanted to develop.

During the V2 stage, we had already developed a new software called Config File Creator. This is a different software, it allows you to create your own configuration screens. You can use this in conjunction with GLCV2.

The one thing we did with Config File Creator that was different, was take a different approach to the real-time editor. Coding it from scratch, we learnt more ourselves and we took a lot of the knowledge we had gained over V2, over to the start of V3 development.

We were initially going to develop an ‘add-on’ DLC extra for GLCV2 and we did start it, but when we looked at the framework as we were adding more and more features, some things were just impossible to add.

GLCV2 lasted 4 years with over 160 updates. If we were to develop a GLCV3, it has to be a better product, provide a better experience and offer many more features.

We officially got started on Game Launcher Creator V3 back in February 2022. It has been coded from the ground-up, no code has come from any of the previous versions. It is a complete re-write from scratch. We needed to do this in order to implement the features we wanted and this time we decided to code a framework which would allow plugins. This enables us to forecast that GLCV3 will have an even greater run than GLCV2 in terms of longevity.

By now (2023), we have a solid userbase. We have users that know what we are capable of and that our goals align with theirs and on 31st January 2023, Game Launcher Creator was unveiled and publicly released to the world.

Game Launcher Creator V3 is now even more powerful than before, especially with some of the new features.

The editor framework alone is a major revamp, it’s even easier now to design your dream launchers with our editor.

The launcher runtime is even more powerful now featuring dynamic and custom variables, a new conditional event action system, multiple actions and much more.

The future of Game Launcher Creator V3 is bright and we look forward to sharing the next chapter with you.

Game Launcher Creator
Be the Creator. The Developer.

ByteBox Media Logo

ByteBox Media is a global software development company with headquarters in the UK and the USA.

As a team, collectively, we have over 40 years programming experience. 

Game Launcher Creator V3 is now even more powerful than before, especially with some of the new features.

The editor framework alone is a major revamp, it’s even easier now to design your dream launchers with our editor.

The launcher runtime is even more powerful now featuring dynamic and custom variables, a new conditional event action system, multiple actions and much more.

The future of Game Launcher Creator V3 is bright and we look forward to sharing the next chapter with you.

Game Launcher Creator
Be the Creator. The Developer.

Terms and Conditions

Game Launcher Creator V3 is a Windows software product developed by ByteBox Media Ltd.

When you purchase a license for Game Launcher Creator V3, you are purchasing a single-user, lifetime license.

This means you are entitled to lifetime use of the software version you have purchased.

When you checkout to purchase, you agree to our terms and conditions at our online store. Furthermore, upon installing the software to your computer and activating the license key, you also agree to the EULA (End User License Agreement).

Your purchase and your use of the software is tied to the terms and conditions set out at the checkout and in the EULA.

End User License Agreement (EULA)

End-User License Agreement (EULA) of Game Launcher Creator V3 (GLCV3).

This End-User License Agreement (“EULA”) is a legal agreement between you and ByteBox Media.

This EULA agreement governs your acquisition and use of our Game Launcher Creator software (“Software”) directly from ByteBox Media or indirectly through a ByteBox Media authorized reseller or distributor (a “Reseller”).

Please read this EULA agreement carefully before completing the installation process and using the Game Launcher Creator software. It provides a license to use the Game Launcher Creator software and contains warranty information and liability disclaimers.

If you register for a free trial of the Game Launcher Creator software, this EULA agreement will also govern that trial. By clicking “accept” or installing and/or using the Game Launcher Creator software, you are confirming your acceptance of the Software and agreeing to become bound by the terms of this EULA agreement.

If you are entering into this EULA agreement on behalf of a company or other legal entity, you represent that you have the authority to bind such entity and its affiliates to these terms and conditions. If you do not have such authority or if you do not agree with the terms and conditions of this EULA agreement, do not install or use the Software, and you must not accept this EULA agreement.

This EULA agreement shall apply only to the Software supplied by ByteBox Media herewith regardless of whether other software is referred to or described herein. The terms also apply to any ByteBox Media updates, supplements, Internet-based services, and support services for the Software, unless other terms accompany those items on delivery. If so, those terms apply.

License Grant
ByteBox Media hereby grants you a personal, non-transferable, non-exclusive licence to use the Game Launcher Creator V3 software on your devices in accordance with the terms of this EULA agreement.

You are permitted to load the Game Launcher Creator software (for example a PC, laptop, mobile or tablet) under your control. You are responsible for ensuring your device meets the minimum requirements of the Game Launcher Creator software.

You are not permitted to share your license key with anybody. Each license key is a single-user license to be used by the individual named on the purchase receipt. Any sharing of keys will be a violation of this End User License Agreement and the additional terms set out at https://gamelaunchercreator.com/terms/ will be terminated and banned by us, with no refunds.

Please ensure the software contains the features you are expecting before installing and activating the license and using the software. Once a license is installed and activated (used) refunds will not be permitted. As per the terms and conditions at https://gamelaunchercreator.com/terms/ agreed to by you upon checkout, you ensure you have checked the most recent features available of GLCV3.

You are not permitted to:

Edit, alter, modify, adapt, translate or otherwise change the whole or any part of the Software nor permit the whole or any part of the Software to be combined with or become incorporated in any other software, nor decompile, disassemble or reverse engineer the Software or attempt to do any such things
Reproduce, copy, distribute, resell or otherwise use the Software for any commercial purpose.

Allow any third party to use the Software on behalf of or for the benefit of any third party
Use the Software in any way which breaches any applicable local, national or international law
use the Software for any purpose that ByteBox Media considers is a breach of this EULA agreement.

Intellectual Property and Ownership
ByteBox Media shall at all times retain ownership of the Software as originally downloaded by you and all subsequent downloads of the Software by you. The Software (and the copyright, and other intellectual property rights of whatever nature in the Software, including any modifications made thereto) are and shall remain the property of ByteBox Media.

Licenses are issued in the form of a serial number generated upon purchase. This serial number is not to be shared, distributed or altered. You must keep your serial number safe. If it is found in the wild (ie: attached to a forum post, torrent, download or shared in any way) it will be banned and no refunds issued.

You are not permitted to change the launcher icon outside of the GLCV3 editing environment. You will void your license in doing so.

You are permitted to use GLCV3 to create custom launchers for your own personal and commercial game projects. You are not permitted to use GLCV3 to create launchers for other people, companies or users. You are not permitted to use GLCV3 for the purpose of a SaaS such as Fiverr.

ByteBox Media reserves the right to grant licences to use the Software to third parties.

Termination
This EULA agreement is effective from the date you first use the Software and shall continue until terminated. You may terminate it at any time upon written notice to ByteBox Media.

It will also terminate immediately if you fail to comply with any term of this EULA agreement. Upon such termination, the licenses granted by this EULA agreement will immediately terminate and you agree to stop all access and use of the Software. The provisions that by their nature continue and survive will survive any termination of this EULA agreement.

You are not permitted to change any of the files that come with the installation including the editor and/or the launcher files except your project file and settings files. Modifying the binary information, the binary executables or any file belonging to the GLCV3 installation or runtime of the launcher, outside of the GLCV3 editing environment can result in your license being terminated.

DISCLAIMER OF WARRANTY.
THE SOFTWARE AND THE ACCOMPANYING FILES ARE PROVIDED “AS IS” WITHOUT WARRANTY OF ANY KIND. TO THE MAXIMUM EXTENT PERMITTED BY APPLICABLE LAW, BYTEBOX MEDIA DISCLAIMS ALL WARRANTIES, EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, ANY IMPLIED WARRANTIES OF PERFORMANCE, MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, AND NONINFRINGEMENT. TO THE MAXIMUM EXTENT PERMITTED BY APPLICABLE LAW, IN NO EVENT SHALL BYTEBOX MEDIA BE LIABLE FOR ANY DIRECT, INDIRECT, CONSEQUENTIAL OR INCIDENTAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, DAMAGES FOR LOSS OF BUSINESS PROFITS, BUSINESS INTERRUPTION OR LOSS OF BUSINESS INFORMATION) ARISING OUT OF THE USE OF OR INABILITY TO USE THE SOFTWARE, EVEN IF BYTEBOX MEDIA HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.

Governing Law
This EULA agreement, and any dispute arising out of or in connection with this EULA agreement, shall be governed by and construed in accordance with the laws of England.

Affiliate Program

The affiliate program for Game Launcher Creator V3 is a private affiliate program at the moment.

If you wish to contact us regarding this, please email us directly.

Copyrights

Game Launcher Creator V3 (GLCV3) Copyright © 2017 – 2023 ByteBox Media Ltd.

We have specific guidelines on the use of our branding including, but not limited to, images, logos and software screenshots.

Some trademarks and brands used throughout our network are copyright of their respective owners.

We are not affiliated with, endorsed by nor partnered with any other company outside of our partners page.

Our software product contains only material copyright to ByteBox Media Ltd or our partners. We do not affiliate with CFX, FiveM, RageMP, AltM. We neither endorse use of private or illegally modified servers and we certainly do not endorse illegal downloads or modification of files.

Our software is a standalone software that does not modify any game files, game servers or configuration files. We do not inject any files, nor modify any memory footprints or allocations.

You can view our full copyright and trademark notices here.

You can contact our legal team here.

Privacy Policies

ByteBox Media Ltd follows all regulatory instructions for privacy across our entire network of websites. Your data is secure and private. You can click the cookie button to review cookie settings for this website and any of our network websites.

You can also click the button here to view our global privacy policy which applies across our network of websites and this domain.

You can always contact us via email if you ever have any concerns and we would be happy to correspond with you.

Choose A Site

Quickly browse to any of our other websites in our network here.

Game Patch Creator

A professional game patching software

Config File Creator

Create your own INI dialogs and settings.

GamGuard Anti-Cheat

A professional anti-cheat protection for developers

Game Install Creator

A professional anti-cheat solution for developers

ByteBox Media Hosting

Professional web and patch server hosting

ByteBox Media Store

Our official support and documentation website

ByteBox Media Support

Our official support and documentation website

Our Coroporate Site

Our official corporate company website