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Game Launcher Creator Features

Super-Fast Editing Software

Game Launcher Creator V3 is super-rich with an intuitive editor and lots of features.

Take a look at the feature list below.

Drag and Drop Editor

A full, feature-rich, real-time editing window for you to visually design your own custom game launchers.

Available Objects

There are many objects available as standard with all editions of GLCV3 and extend to more with plugins.

Event Actions

Define what should happen should an event happen such as the click of a certain button or a particular event.

GLCV3 Screenshots

Editor

User-Made Launcher Designs

Built-in Updating and Patching

GLCV3 offers both a simple built-in updating system and an advanced file patching system.

Gamer edition comes complete with the ability to download an updater file (installer) when there is a trigger that an update is available.

Indie and Developer editions also have this feature, but they also have access to the AOPS2 system which is the advanced patching system. Meaning you can keep your game files up to date by only downloading the files that were changed.

Developer edition comes with many more options, special configurations and the ability to embed the patching system directly into your launcher window.

Versioning

All editions come with a versioning system, allowing you to setup multiple ways of checking for version information.

Built-in Updater

The built-in updater allows you to simply check if there is a version update and to allow the user to download and install it.

AOPS2 Patching system

The AOPS2 Patching System allows you to issue game patches/updates on-the-fly and in real-time.

With Indie and Developer editions, you can create your own custom update system using conditional logic and event actions.

Read more below.

Event actions and Conditional Logic

GLCV3 offers a built-in event action and conditional logic system.

This powerful system enables you to create a virtual unlimited amount of endless options and sets of triggers to make pretty much anything work the way you want it to work.

The whole system is broken down into two parts. The conditional logic part and the event action part.

Conditional Logic

Conditional logic is when an event is triggered either automatically or by the user.

Examples of conditional logic event happening would be

– On Button Click –
– An Update is Available –
– Video Ends –

Event Actions

Event actions are the actions executed following an event triggering.

Examples of event actions would be

– Launch Executable –
– Hide Objects –
– Minimize Launcher –

Event Action Examples

Custom Update System

An example of a custom update system which is triggered by the versioning system and the update downloaded on a custom page.

Install Dependencies

An example of checking if a user has a file installed and if not, downloading an installer.

Launch Game

An example of the user clicks the launch button, you run the game and minimize the launcher window.

You are free to use events where they are available and actions how you see fit.

Event Actions in Game Launcher Creator

Cloud Content

Game Launcher Creator V3 brings a revolutionary feature right to your custom game launchers.

You can use Cloud Images or Cloud Videos inside your launcher, which means you can update the image/video on your webserver and it will instantly reflect the changes across all your users launchers.

Cloud Images

Upload an image to your server then just specify the URL inside the editor and every time the user runs your launcher, it will download the image.

Real-Time Changes

Simply upload and overwrite the cloud image or video file on your web server and it will instantly change across your launcher for all your users.

Cloud Videos

Upload a video to your webserver then just specify the URL inside the editor and every time the user runs your launcher, it will stream the video in.

The most advanced query Strings

GLCV3 features the fastest and most advanced query strings to date.

Perfect for keen developers, you can ping a simple query script online or you can perform more complex actions such as sending parameters, using image placeholders (instead of text), set refresh intervals and even use buttons for query sending.

Full PHP Support

Simply ping a script online and let it return some data or send some data to your server and let it return data.

Data Return Values

Brand new Data Return Values let you specify what to do with particular data that is return from a script.

Launcher Login

Launcher login is completely possible with GLCV3 and you can do stuff with user data returned from the logged in user.

PHP Query String Examples

Server Player Query

PHP scripts for your own game or other games that return the player count on the server.

Daily News Example

An example of pulling down the latest news for your game. A simple text file on the server which updates in the launcher.

Player Account Info

If you have the Dev edition and your script allows for query parameters, you can retrieve account information.

System and Custom Variables

GLCV3 has a very powerful internal variable system which allows you to specify local and remote variables anywhere in your launcher.

Display information such as Local and Remote Version numbers, usernames, system variable information such as paths, directories and much more!

System Variables

Pretty much any values/strings used inside your launcher can be used in a dynamic text string by simply including the variable.

Display Versioning

You can use variables such as version information by simply using %LOCALVERSION% and %REMOTEVERSION% in your text strings.

Instant Parsing

GLCV3’s super-fast runtime means all variables are parsed at the speed of light so no matter where you use them, they’re instantly displayed.

Variable Parsing and Sending

GLCV3 comes with a plethora of standard variables to use in the Developer edition such as system information, including directories and paths and usernames.

You can also specify your own custom variables from dynamic sources such as responses from a PHP query string to use throughout the launcher.

EXAMPLE

You can setup a text string on your custom patch page which displays the real-time patching status. You can write your own text and also include variables whereever you want to include them.

Your setup in the GLCV3 string object would look like this:

Patch Status: %STATUSAOPS% – %AOPSOVERALLPERCENT%

Which in the launcher, would look like this:

Status: Patching Files… – 52%

Plugins and Addons

Game Launcher Creator V3 is a powerful software with many base features as you can see above.

However, the power of GLCV3 can only get better in time as more plugins and addons become available. Occasionally, we may develop and release new plugins for new features and third party developers can also. This increases the power and flexibility of what you can achieve with GLCV3.

All the available plugins are listed on our online store ready to purchase and instantly download.

Plugins

New plugins and addons are being developed and released all the time by us and third party developers.

New Features

All year round we are developing new features, plugins and addons to integrate into the Editions of GLCV3.

Develop your own plugins

Develop your own plugins and addons with GLCV3 if you have experience with C++, C#, PHP/ASP or Java.

Plugins can be accessed and purchased or downloaded from our online Store.

You can access that from within the software itself or our online store.

Terms and Conditions

Game Launcher Creator V3 is a Windows software product developed by ByteBox Media Ltd.

When you purchase a license for Game Launcher Creator V3, you are purchasing a single-user, lifetime license.

This means you are entitled to lifetime use of the software version you have purchased.

When you checkout to purchase, you agree to our terms and conditions at our online store. Furthermore, upon installing the software to your computer and activating the license key, you also agree to the EULA (End User License Agreement).

Your purchase and your use of the software is tied to the terms and conditions set out at the checkout and in the EULA.

End User License Agreement (EULA)

End-User License Agreement (EULA) of Game Launcher Creator V3 (GLCV3).

This End-User License Agreement (“EULA”) is a legal agreement between you and ByteBox Media.

This EULA agreement governs your acquisition and use of our Game Launcher Creator software (“Software”) directly from ByteBox Media or indirectly through a ByteBox Media authorized reseller or distributor (a “Reseller”).

Please read this EULA agreement carefully before completing the installation process and using the Game Launcher Creator software. It provides a license to use the Game Launcher Creator software and contains warranty information and liability disclaimers.

If you register for a free trial of the Game Launcher Creator software, this EULA agreement will also govern that trial. By clicking “accept” or installing and/or using the Game Launcher Creator software, you are confirming your acceptance of the Software and agreeing to become bound by the terms of this EULA agreement.

If you are entering into this EULA agreement on behalf of a company or other legal entity, you represent that you have the authority to bind such entity and its affiliates to these terms and conditions. If you do not have such authority or if you do not agree with the terms and conditions of this EULA agreement, do not install or use the Software, and you must not accept this EULA agreement.

This EULA agreement shall apply only to the Software supplied by ByteBox Media herewith regardless of whether other software is referred to or described herein. The terms also apply to any ByteBox Media updates, supplements, Internet-based services, and support services for the Software, unless other terms accompany those items on delivery. If so, those terms apply.

License Grant
ByteBox Media hereby grants you a personal, non-transferable, non-exclusive licence to use the Game Launcher Creator V3 software on your devices in accordance with the terms of this EULA agreement.

You are permitted to load the Game Launcher Creator software (for example a PC, laptop, mobile or tablet) under your control. You are responsible for ensuring your device meets the minimum requirements of the Game Launcher Creator software.

You are not permitted to share your license key with anybody. Each license key is a single-user license to be used by the individual named on the purchase receipt. Any sharing of keys will be a violation of this End User License Agreement and the additional terms set out at https://gamelaunchercreator.com/terms/ will be terminated and banned by us, with no refunds.

Please ensure the software contains the features you are expecting before installing and activating the license and using the software. Once a license is installed and activated (used) refunds will not be permitted. As per the terms and conditions at https://gamelaunchercreator.com/terms/ agreed to by you upon checkout, you ensure you have checked the most recent features available of GLCV3.

You are not permitted to:

Edit, alter, modify, adapt, translate or otherwise change the whole or any part of the Software nor permit the whole or any part of the Software to be combined with or become incorporated in any other software, nor decompile, disassemble or reverse engineer the Software or attempt to do any such things
Reproduce, copy, distribute, resell or otherwise use the Software for any commercial purpose.

Allow any third party to use the Software on behalf of or for the benefit of any third party
Use the Software in any way which breaches any applicable local, national or international law
use the Software for any purpose that ByteBox Media considers is a breach of this EULA agreement.

Intellectual Property and Ownership
ByteBox Media shall at all times retain ownership of the Software as originally downloaded by you and all subsequent downloads of the Software by you. The Software (and the copyright, and other intellectual property rights of whatever nature in the Software, including any modifications made thereto) are and shall remain the property of ByteBox Media.

Licenses are issued in the form of a serial number generated upon purchase. This serial number is not to be shared, distributed or altered. You must keep your serial number safe. If it is found in the wild (ie: attached to a forum post, torrent, download or shared in any way) it will be banned and no refunds issued.

You are not permitted to change the launcher icon outside of the GLCV3 editing environment. You will void your license in doing so.

You are permitted to use GLCV3 to create custom launchers for your own personal and commercial game projects. You are not permitted to use GLCV3 to create launchers for other people, companies or users. You are not permitted to use GLCV3 for the purpose of a SaaS such as Fiverr.

ByteBox Media reserves the right to grant licences to use the Software to third parties.

Termination
This EULA agreement is effective from the date you first use the Software and shall continue until terminated. You may terminate it at any time upon written notice to ByteBox Media.

It will also terminate immediately if you fail to comply with any term of this EULA agreement. Upon such termination, the licenses granted by this EULA agreement will immediately terminate and you agree to stop all access and use of the Software. The provisions that by their nature continue and survive will survive any termination of this EULA agreement.

You are not permitted to change any of the files that come with the installation including the editor and/or the launcher files except your project file and settings files. Modifying the binary information, the binary executables or any file belonging to the GLCV3 installation or runtime of the launcher, outside of the GLCV3 editing environment can result in your license being terminated.

DISCLAIMER OF WARRANTY.
THE SOFTWARE AND THE ACCOMPANYING FILES ARE PROVIDED “AS IS” WITHOUT WARRANTY OF ANY KIND. TO THE MAXIMUM EXTENT PERMITTED BY APPLICABLE LAW, BYTEBOX MEDIA DISCLAIMS ALL WARRANTIES, EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, ANY IMPLIED WARRANTIES OF PERFORMANCE, MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, AND NONINFRINGEMENT. TO THE MAXIMUM EXTENT PERMITTED BY APPLICABLE LAW, IN NO EVENT SHALL BYTEBOX MEDIA BE LIABLE FOR ANY DIRECT, INDIRECT, CONSEQUENTIAL OR INCIDENTAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, DAMAGES FOR LOSS OF BUSINESS PROFITS, BUSINESS INTERRUPTION OR LOSS OF BUSINESS INFORMATION) ARISING OUT OF THE USE OF OR INABILITY TO USE THE SOFTWARE, EVEN IF BYTEBOX MEDIA HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.

Governing Law
This EULA agreement, and any dispute arising out of or in connection with this EULA agreement, shall be governed by and construed in accordance with the laws of England.

Affiliate Program

The affiliate program for Game Launcher Creator V3 is a private affiliate program at the moment.

If you wish to contact us regarding this, please email us directly.

Copyrights

Game Launcher Creator V3 (GLCV3) Copyright © 2017 – 2023 ByteBox Media Ltd.

We have specific guidelines on the use of our branding including, but not limited to, images, logos and software screenshots.

Some trademarks and brands used throughout our network are copyright of their respective owners.

We are not affiliated with, endorsed by nor partnered with any other company outside of our partners page.

Our software product contains only material copyright to ByteBox Media Ltd or our partners. We do not affiliate with CFX, FiveM, RageMP, AltM. We neither endorse use of private or illegally modified servers and we certainly do not endorse illegal downloads or modification of files.

Our software is a standalone software that does not modify any game files, game servers or configuration files. We do not inject any files, nor modify any memory footprints or allocations.

You can view our full copyright and trademark notices here.

You can contact our legal team here.

Privacy Policies

ByteBox Media Ltd follows all regulatory instructions for privacy across our entire network of websites. Your data is secure and private. You can click the cookie button to review cookie settings for this website and any of our network websites.

You can also click the button here to view our global privacy policy which applies across our network of websites and this domain.

You can always contact us via email if you ever have any concerns and we would be happy to correspond with you.

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