Game Launcher Creator V3 is a professional custom game launcher development software.
Our software boasts many professional features and is easy to use for beginners, intermediate and even advanced users. You can take a look at our virtual tour and we encourage you to browse through our website including our features and feature comparison pages.
Check out the full list of available features in Game Launcher Creator V3
Compare Editions of Game Launcher Creator to see which one suits you
Screenshots / Videos
Take a look at our software and get a feel for how it works
Welcome to the virtual tour of Game Launcher Creator V3.
This is a brief overview of our software product. You can skip to the next step by clicking the down arrow.
The Main Interface
This is the main interface for our game launcher editing software. Hover over the Red+ icons for info on what that section does.
Main Toolbar: This contains all the icons to settings such as new, open, preferences, build launcher, patch configuration etc.
Editor Toolbar: This toolbar is for all the objects and layers inside the currently loaded page. You can select layers, edit/hide/show layers, modify objects and quick shortcuts for alignments
Object Panel: Here is the list of available objects for you to insert into your launcher page.
Pages Panel: Here is where you can manage your launcher pages. You can add, edit and remove pages from here. You can also manage the properties and settings for each page here too.
Status Bar: The Status Bar gives you all the current status of the editing application. It gives you information such as mouse co-ordinates, keyboard states, object property overview and much more.
Editor Window: This is the real-time editor window. You can visually design your game launcher here by moving, resizing and layering objects with your mouse.
You can freely drag and move objects with your mouse inside the real-time editor.
You can also use the keyboard and use grid-based or pixel-perfect movement.
You can instantly resize your object directly inside the editor.
You can also use pixel perfect resizing and actual numbers if you wish.
You can duplicate or clone objects easily by simply clicking the ‘Clone Object’ button in the editor toolbar.
Easily lock and unlock objects so you don’t accidentally click or select them.
Locking is saved to the project file so when you re-load, they will remain locked until you unlock them.
Easily access the settings for an object quickly by selecting the object then clicking the settings button in the editor toolbar.
Quickly align your objects at the click of a mouse button.
Available Settings Groups: Settings for your selected object are separated into neat groups.
Quick Editing: Textboxes allow for fast input of settings for the object. Complete with tooltips for guidance on what each setting box is for.
Quick Editing: Quickly switch options on and off with toggle buttons.
Easy and Quick Settings
Quickly access and easily edit settings for everything like your update system, patching system and launcher settings using dialogs.
Full Unicode Support
Both the Editor and the Runtime support full Unicode characters. Effectively, any language used around the world.
Conditional Logic and Event Actions
With all editions, you can use launcher conditions and global events to stipulate what happens when certain condition(s) are met.
For example, User Clicks Button or An Update Is Available or Start of Page, are all events.
You can specify what should happen when particular events occur inside your launcher. Giving you the complete freedom and power to construct your ideal custom game launcher.
– Open Patching System
—- Send commandline parameters (/W1 /S1)
– Minimize Launcher
Button Click Example
User Clicks Button_01
– Mute Launcher Music
– Minimize Launcher
– Run Local EXE (mygame.exe)
Page Start Example
Start of Page
– Show Launch Button
– Play Launcher Music
– Download File
The fastest Game Patching System in the world
Game Launcher Creator V3 contains the world’s fastest game file patching system to date.
AOPS2 is the engine behind the magic and we have developed and refined this system over 6 years.
You can now harness the full power of AOPS2 inside your game launchers to provide world-class, super-boosted game updates.
The patching system is fully integrated and allows you to design your own patching page inside your launcher.
Experience the fastest downloads of your game files ever with a brand new library for the new patching system.
You can rapidly deploy a new patch for your game from within GLCV3 itself in just a few clicks of the mouse.
Advanced PHP Query Strings
Interact with online PHP scripts and databases to send and retrieve data to and from your launcher.
This powerful system enables you to and and receive data and do stuff with that data.
Full PHP Support
Simply ping a script online and let it return some data or send some data to your server and let it return data.
Data Return Values
Brand new Data Return Values let you specify what to do with particular data that is return from a script.
Launcher login is completely possible with GLCV3 and you can do stuff with user data returned from the logged in user.
Dynamic and Custom Variables
Use, Set and Parse static and dynamic variables from your user’s computer and input.
You can use system variables to get pathnames and more.
You can also setup your own custom variables to use the data to parse alongside PHP queries.
Pretty much any values/strings used inside your launcher can be used in a dynamic text string by simply including the variable.
You can use variables such as version information by simply using %LOCALVERSION% and %REMOTEVERSION% in your text strings.
GLCV3’s super-fast runtime means all variables are parsed at the speed of light so no matter where you use them, they’re instantly display.
Game Launcher Creator V3
Be the Creator. The Developer.