Game Launcher Creator V3 is a professional custom game launcher development software.
Our software boasts many professional features and is easy to use for beginners, intermediate and even advanced users. You can take a look at our virtual tour and we encourage you to browse through our website including our features and feature comparison pages.
The Main Interface
This is the main interface for our game launcher editing software. Hover over the Red+ icons for info on what that section does.
Main Toolbar: This contains all the icons to settings such as new, open, preferences, build launcher, patch configuration etc.
Editor Toolbar: This toolbar is for all the objects and layers inside the currently loaded page. You can select layers, edit/hide/show layers, modify objects and quick shortcuts for alignments
Object Panel: Here is the list of available objects for you to insert into your launcher page.
Pages Panel: Here is where you can manage your launcher pages. You can add, edit and remove pages from here. You can also manage the properties and settings for each page here too.
Status Bar: The Status Bar gives you all the current status of the editing application. It gives you information such as mouse co-ordinates, keyboard states, object property overview and much more.
Editor Window: This is the real-time editor window. You can visually design your game launcher here by moving, resizing and layering objects with your mouse.
Available Settings Groups: Settings for your selected object are separated into neat groups.
Quick Editing: Textboxes allow for fast input of settings for the object. Complete with tooltips for guidance on what each setting box is for.
Quick Editing: Quickly switch options on and off with toggle buttons.
Easy and Quick Settings
Quickly access and easily edit settings for everything like your update system, patching system and launcher settings using dialogs.
Conditional Logic and Event Actions
With all editions, you can use launcher conditions and global events to stipulate what happens when certain condition(s) are met.
For example, User Clicks Button or An Update Is Available or Start of Page, are all events.
You can specify what should happen when particular events occur inside your launcher. Giving you the complete freedom and power to construct your ideal custom game launcher.
Update Example
Update Available
– Open Patching System
—- Send commandline parameters (/W1 /S1)
– Minimize Launcher
Button Click Example
User Clicks Button_01
– Mute Launcher Music
– Minimize Launcher
– Run Local EXE (mygame.exe)
Page Start Example
Start of Page
– Show Launch Button
– Play Launcher Music
– Download File
The fastest Game Patching System in the world
Game Launcher Creator V3 contains the world’s fastest game file patching system to date.
AOPS2 is the engine behind the magic and we have developed and refined this system over 6 years.
You can now harness the full power of AOPS2 inside your game launchers to provide world-class, super-boosted game updates.
Fully Integrated
The patching system is fully integrated and allows you to design your own patching page inside your launcher.
Multi-Threaded Downloads
Experience the fastest downloads of your game files ever with a brand new library for the new patching system.
Rapid Deployment
You can rapidly deploy a new patch for your game from within GLCV3 itself in just a few clicks of the mouse.
Advanced PHP Query Strings
Interact with online PHP scripts and databases to send and retrieve data to and from your launcher.
This powerful system enables you to and and receive data and do stuff with that data.
Full PHP Support
Simply ping a script online and let it return some data or send some data to your server and let it return data.
Data Return Values
Brand new Data Return Values let you specify what to do with particular data that is return from a script.
Launcher Login
Launcher login is completely possible with GLCV3 and you can do stuff with user data returned from the logged in user.
Dynamic and Custom Variables
Use, Set and Parse static and dynamic variables from your user’s computer and input.
You can use system variables to get pathnames and more.
You can also setup your own custom variables to use the data to parse alongside PHP queries.
System Variables
Pretty much any values/strings used inside your launcher can be used in a dynamic text string by simply including the variable.
Display Versioning
You can use variables such as version information by simply using %LOCALVERSION% and %REMOTEVERSION% in your text strings.
Instant Parsing
GLCV3’s super-fast runtime means all variables are parsed at the speed of light so no matter where you use them, they’re instantly display.
Game Launcher Creator V3
Be the Creator. The Developer.