An intuitive, real-time drag and drop window editor.
Cloud Images and Cloud Videos allow for real-time updates in your launcher.
A simple to configure and use update system built into your launcher.
Objects you can drag into your launcher and configure.
Bring external data into your launchers with powerful query strings.
An advanced, powerful file-by-file patching system for your game.
Trigger actions by using conditional logic and event actions.
Set, parse and use dynamic variables throughout your game launcher.
Expand the features of GLCV3 in the future with plugins and addons.
Perfect for Gamers, Modders and Gaming Communities
Perfect for Gamers, Game Developers and Small-Medium Projects
Perfect for serious Developers and Development teams
Create launchers for your Unity Projects
Create launchers for your GM Games
Create launchers for your Unreal Projects
Create launchers for your Godot games/apps
Create launchers for your RPG Maker Projects
Create launchers for your Fusion Projects
Create launchers for your GG/GGM Projects
Create launchers for your AGK Projects
Create awesome Minecraft Launchers
Create custom FiveM Launchers
Create custom Valheim Launchers
Create custom CS Launchers
Create Launchers for Steam Games
Create launchers for your MMORPG Servers
Create custom Rust Launchers
Create custom Garry’s Mod Launchers
Browse our online documentation with guides for using GLCV3.
Check out our online tutorials, guides and walkthrus on using the software.
Browse the Game Launcher Creator forums (requires Store sign in).
Browse our online documentation with guides for using GLCV3.
Check out our online tutorials, guides and walkthrus on using the software.
Browse the Game Launcher Creator forums (requires Store sign in).
Join our Discord community server to ask pre-sale questions or get support (Support needs active subscription).
Create a private support ticket if your support query contains special or private information (requires login).
Get in contact with us directly. You can email us or fill in the contact form and we will respond as soon as possible.
Do you need some 1-to-1 guidance? We have a VIP support membership available via Discord here.
Check out the current service status and levels for the ByteBox Media Network including all services.
Are you looking for a completely bespoke custom game launcher solution?
We help you create awesome Game Launchers for your games, projects and game developments.
Game Launcher Creator V3 (GLCV3) the most powerful custom game launcher development tool on the market.
Featuring the most professional and advanced features packed into a WYSIWYG Editor interface and easy to setup and configure components, owning Game Launcher Creator V3 will speed up your development time dramatically!
Game Launcher Creator has been pro-actively developed and built upon for over 5 years.
Delivering regular software updates, new features and bug fixes to our users.
Over 5,000 users have downloaded and use our software since 2018.
Collectively, our users have designed and built over 12,000 game launchers to date.
Game Launcher Creator V3 is a full Windows editing software application.
It is a real-time editor allowing you to insert objects, move them, resize them and layer them to create your very own custom launcher designs!
GLCV3 comes packed with lots of templates for you to use and modify to create your own custom game launchers.
If you have an art team or have your own design, you can import that in to use for your own unique launcher design!
You don’t need to have any programming experience at all with Game Launcher Creator.
Our software will let you design and configure your own custom launchers with no programming at all!
GLCV3 allows you to specify an action or a sequence of actions for many things such as button clicks.
Specifying an action or actions, allows you to decide what to do should an event like a button click occur.
Whilst GLCV3 allows beginners and non-experienced developers to create custom launchers, there’s also options for developers and advanced savvy-users to create complex solutions with the new conditional event action system and global events system.
GLCV3 supports external PHP queries to and from a web server, web script or website.
You can choose to send queries including dynamic and static parameters as well as receive dynamic or static responses and combine with the advanced logic system.
GLCV3 contains AOPS2 which is the advanced online patching system.
The AOPS system allows you to configure your own game update/patching system on a file-by-file basis, including options such as file integrity checking.
Once you have designed and built your custom game launcher, you can build it out to an executable that you can distribute how you please.
You can include it in an installer, the main game files or just by a zip file.
GLCV3 comes jam packed with exclusive and powerful features and things can only get better.
Our software contains a flexible plugin system which allows us and other developers to create more addons.
Create an action or a series of actions from a button press inside the launcher.
You can now perform action(s) from events such as Page Start, Page End, Update Available.
You can perform action(s) from certain timers you set inside your launcher.
GLCV3 features a built-in patching system like no other patching system.
You can integrate and design your patch system directly inside your launcher pages.
The patching system is a brand new patching system with many performance and speed upgrades utilising the new AOPS2 framework.
The patching system is fully integrated and allows you to design your own patching page inside your launcher.
Experience the fastest downloads of your game files ever with a brand new library for the new patching system.
You can rapidly deploy a new patch for your game from within GLCV3 itself in just a few clicks of the mouse.
Downloading File – 58%
(data\levels.pak)
GLCV3 allows for up to 10 layers to be used in your launcher pages.
This means more room for stacking and layering objects to get the right ordering.
You can now also edit by layer, making editing your launcher much faster.
Support for up to 10 layers inside your launcher pages.
This makes for much easier editing, layering and ordering.
In GLCV3 you can show and hide any of the layers.
This means you can design your launcher pages faster by hiding layers.
Combined with the layer system, you can now lock and unlock objects completely.
They will remain locked until you unlock them, even when re-opening your project.
The GLCV3 editor is jam-packed with tasty features you find in all your favorite editors like Photoshop, GIMP and video editors.
The new “in-editor toolbar” enables you to quickly switch between movement, resizing, properties, cloning and deleting.
Snap your objects to a grid inside GLCV3’s real-time editor.
You can set the custom size for the grid to anything you like for both X and Y.
Quickly clone, copy, duplicate an object.
This makes for rapid development of similar objects inside your launcher.
Quickly delete any object at any time right inside the editor itself.
You can even undo if you accidentally delete an object you didn’t want to.
The GLCV3 editor has full language support for any language in the world.
Translate the editor using official or community-translated texts.
Both the editor and the runtimes also have full Unicode support.
Endless possibilities await with GLCV3’s conditional event logic systems.
Stipulate and specify when certain action(s) are triggered by particular event(s).
This gives you the freedom and control to specify the what, where and when things happen inside your launcher.
Update Available
– Open Patching System
– Send commandline parameters (/W1 /S1)
– Minimize Launcher
User Clicks Button
– Mute Launcher Music
– Minimize Launcher
– Run Local EXE (mygame.exe)
Start of Page
– Show Launch Button
– Play Music
– Download File
Note: Whilst Conditional Events are enabled for all editions, Gamer edition can perform one action and Indie and Developer editions can perform multiple actions at once.
GLCV3 features the fastest and most advanced query strings to date.
Perfect for keen developers, you can ping a simple query script online or you can perform more complex actions such as sending parameters, using image placeholders (instead of text), set refresh intervals and even use buttons for query sending.
Simply ping a script online and let it return some data or send some data to your server and let it return data.
Brand new Data Return Values let you specify what to do with particular data that is return from a script.
Launcher login is completely possible with GLCV3 and you can do stuff with user data returned from the logged in user.
GLCV3 has a very powerful internal variable system which allows you to specify local and remote variables anywhere in your launcher.
Display information such as Local and Remote Version numbers, usernames, system variable information such as paths, directories and much more!
Pretty much any values/strings used inside your launcher can be used in a dynamic text string by simply including the variable.
You can use variables such as version information by simply using %LOCALVERSION% and %REMOTEVERSION% in your text strings.
GLCV3’s super-fast runtime means all variables are parsed at the speed of light so no matter where you use them, they’re instantly displayed.
GLCV3 contains all the original objects we’ve always had.
We’ve also added some new and exciting objects to the arsenal and there’s more to come.
With the ability for developers to create plugins, there will be endless possibilities for future objects.
We’ve kept all the original objects from previous Gamer Launcher Creator versions. Here is the list.
The classic Image Button is here and with some enhancements. Now featuring a more realistic ‘click’ feature.
Import images directly into your launcher.
Supported filetypes are BMP, PNG, JPG and GIF.
Text Strings are now enhanced with full multi-line support, custom font and size (including effects) and alignment.
Query Strings are now super-charged and contain a plethora of features. It is the most dynamic, developer-friendly object available. Same features as Text String too.
Static and Animated GIFs are supported with support for alpha transparency too.
They can be freely moved anywhere inside the launcher page.
Import videos directly into your launcher.
Supported formats are WMV, MP4, AVI.
The standard webview object allows you to display standard HTML web pages directly inside your launcher pages.
Insert a cloud image into your launcher.
Store your image on your server so you can change it anytime and it will update in realtime.
Stream videos direct from your server straight into your launcher. You can change it anytime on the server and it will update in realtime.
Here are some new, exciting objects we’ve created for you to use. This list will be added to as new objects are developed.
Note: Some of these are only available in certain Editions or are third party plugins.
You can now create your own text button from inside the GLCV3 editor directly.
You can choose the font, font size, background color, font color and more.
Supports custom cursors and sound effects.
The Steam object allows you to link directly to a Steam installed game.
You can instantly call the game, which will in turn launch Steam and run or if Steam is already running, it will just launch the game.
Comes with additional options too.
The new Editbox object allows you to drop in a text input box for your users to type into, in your launchers.
The EditBox object is exclusive to the Developer edition and allows you to use in conjunction with custom variables.
Drop a progress bar into your launcher window.
The value can be chosen by you as to what it is referencing, such as download percentage or any other value that’s available.
The progress bar object is only featured in the Developer Edition.
These are the official list of official and third party plugins available.
Developers can now create their own plugins and share them on the marketplace.
Third Party Plugin.
Connect directly to your FiveM server using the FiveM object.
Third Party Plugin.
Connect directly to your Minecraft server using the Minecraft object.
Third Party Plugin.
Connect directly to your Valheim server using the Valheim object.
Third Party Plugin.
A Discord Rich Presence object for your game launcher.
Change the standard rocket icon of your launcher application with this exclusive plugin.
This feature comes as standard with Indie and Developer edition.
A more advanced webkit object. Full Chromium browser with support for modern day HTML5/CSS3/Javascript websites.
This is included with the Developer edition and is available as a plugin for other editions.
GLCV3 is the most popular software choice for Game Developers and Gamers all around the world.
Our software has proven to be the number one choice and we support both Game Developers, Development Studios and Gamers.
As well as GLCV3 being the prime choice for game developers, Gamers are supported to. We will still support as many games as possible including these popular titles…
ByteBox Media always pledges to support Game Developers and Game Development Studios around the world.
Game Launcher Creator V3 is the only choice for professional game launcher development.
We will still support all game engines and future game engines.
Game Launcher Creator is the number one software choice for game developers and game development studios across the world. We have developers and dev teams from over 60 countries using our software.
GLCV3 is used by hundreds of developers and development teams across the globe.
Our software solution allows developers and development teams to rapidly design and develop a custom game launcher to suit their game projects.
Using a software solution like Game Launcher Creator V3 can save a lot of money and months of coding a custom game launcher.
Our game launcher runtime is compatible with all major and minor game engines including Unity, Unreal (all versions), Fusion 2.5, Construct, Game Maker, RPG Maker and any other game engine that outputs an executable and/or binary wrapper.
Thousands of gamers across the world use Game Launcher Creator V3 to create custom launchers to their game servers.
Popular titles include Minecraft, GTA V, RF Online, Rust, Day-Z and much more.
GLCV3 is pretty much compatible with any game that has an executable file (exe) or a batch file (bat) or is run from a URI (example://).
Prices are in US dollars.
Copyright © 2017 – 2023 ByteBox Media.
All rights reserved unless otherwise specified. Trademarks and brands are copyright of their respective owners.
Game Launcher Creator V3 is a Windows software product developed by ByteBox Media Ltd.
When you purchase a license for Game Launcher Creator V3, you are purchasing a single-user, lifetime license.
This means you are entitled to lifetime use of the software version you have purchased.
When you checkout to purchase, you agree to our terms and conditions at our online store. Furthermore, upon installing the software to your computer and activating the license key, you also agree to the EULA (End User License Agreement).
Your purchase and your use of the software is tied to the terms and conditions set out at the checkout and in the EULA.
End-User License Agreement (EULA) of Game Launcher Creator V3 (GLCV3).
This End-User License Agreement (“EULA”) is a legal agreement between you and ByteBox Media.
This EULA agreement governs your acquisition and use of our Game Launcher Creator software (“Software”) directly from ByteBox Media or indirectly through a ByteBox Media authorized reseller or distributor (a “Reseller”).
Please read this EULA agreement carefully before completing the installation process and using the Game Launcher Creator software. It provides a license to use the Game Launcher Creator software and contains warranty information and liability disclaimers.
If you register for a free trial of the Game Launcher Creator software, this EULA agreement will also govern that trial. By clicking “accept” or installing and/or using the Game Launcher Creator software, you are confirming your acceptance of the Software and agreeing to become bound by the terms of this EULA agreement.
If you are entering into this EULA agreement on behalf of a company or other legal entity, you represent that you have the authority to bind such entity and its affiliates to these terms and conditions. If you do not have such authority or if you do not agree with the terms and conditions of this EULA agreement, do not install or use the Software, and you must not accept this EULA agreement.
This EULA agreement shall apply only to the Software supplied by ByteBox Media herewith regardless of whether other software is referred to or described herein. The terms also apply to any ByteBox Media updates, supplements, Internet-based services, and support services for the Software, unless other terms accompany those items on delivery. If so, those terms apply.
License Grant
ByteBox Media hereby grants you a personal, non-transferable, non-exclusive licence to use the Game Launcher Creator V3 software on your devices in accordance with the terms of this EULA agreement.
You are permitted to load the Game Launcher Creator software (for example a PC, laptop, mobile or tablet) under your control. You are responsible for ensuring your device meets the minimum requirements of the Game Launcher Creator software.
You are not permitted to share your license key with anybody. Each license key is a single-user license to be used by the individual named on the purchase receipt. Any sharing of keys will be a violation of this End User License Agreement and the additional terms set out at https://gamelaunchercreator.com/terms/ will be terminated and banned by us, with no refunds.
Please ensure the software contains the features you are expecting before installing and activating the license and using the software. Once a license is installed and activated (used) refunds will not be permitted. As per the terms and conditions at https://gamelaunchercreator.com/terms/ agreed to by you upon checkout, you ensure you have checked the most recent features available of GLCV3.
You are not permitted to:
Edit, alter, modify, adapt, translate or otherwise change the whole or any part of the Software nor permit the whole or any part of the Software to be combined with or become incorporated in any other software, nor decompile, disassemble or reverse engineer the Software or attempt to do any such things
Reproduce, copy, distribute, resell or otherwise use the Software for any commercial purpose.
Allow any third party to use the Software on behalf of or for the benefit of any third party
Use the Software in any way which breaches any applicable local, national or international law
use the Software for any purpose that ByteBox Media considers is a breach of this EULA agreement.
Intellectual Property and Ownership
ByteBox Media shall at all times retain ownership of the Software as originally downloaded by you and all subsequent downloads of the Software by you. The Software (and the copyright, and other intellectual property rights of whatever nature in the Software, including any modifications made thereto) are and shall remain the property of ByteBox Media.
Licenses are issued in the form of a serial number generated upon purchase. This serial number is not to be shared, distributed or altered. You must keep your serial number safe. If it is found in the wild (ie: attached to a forum post, torrent, download or shared in any way) it will be banned and no refunds issued.
You are not permitted to change the launcher icon outside of the GLCV3 editing environment. You will void your license in doing so.
You are permitted to use GLCV3 to create custom launchers for your own personal and commercial game projects. You are not permitted to use GLCV3 to create launchers for other people, companies or users. You are not permitted to use GLCV3 for the purpose of a SaaS such as Fiverr.
ByteBox Media reserves the right to grant licences to use the Software to third parties.
Termination
This EULA agreement is effective from the date you first use the Software and shall continue until terminated. You may terminate it at any time upon written notice to ByteBox Media.
It will also terminate immediately if you fail to comply with any term of this EULA agreement. Upon such termination, the licenses granted by this EULA agreement will immediately terminate and you agree to stop all access and use of the Software. The provisions that by their nature continue and survive will survive any termination of this EULA agreement.
You are not permitted to change any of the files that come with the installation including the editor and/or the launcher files except your project file and settings files. Modifying the binary information, the binary executables or any file belonging to the GLCV3 installation or runtime of the launcher, outside of the GLCV3 editing environment can result in your license being terminated.
DISCLAIMER OF WARRANTY.
THE SOFTWARE AND THE ACCOMPANYING FILES ARE PROVIDED “AS IS” WITHOUT WARRANTY OF ANY KIND. TO THE MAXIMUM EXTENT PERMITTED BY APPLICABLE LAW, BYTEBOX MEDIA DISCLAIMS ALL WARRANTIES, EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, ANY IMPLIED WARRANTIES OF PERFORMANCE, MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, AND NONINFRINGEMENT. TO THE MAXIMUM EXTENT PERMITTED BY APPLICABLE LAW, IN NO EVENT SHALL BYTEBOX MEDIA BE LIABLE FOR ANY DIRECT, INDIRECT, CONSEQUENTIAL OR INCIDENTAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, DAMAGES FOR LOSS OF BUSINESS PROFITS, BUSINESS INTERRUPTION OR LOSS OF BUSINESS INFORMATION) ARISING OUT OF THE USE OF OR INABILITY TO USE THE SOFTWARE, EVEN IF BYTEBOX MEDIA HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
Governing Law
This EULA agreement, and any dispute arising out of or in connection with this EULA agreement, shall be governed by and construed in accordance with the laws of England.
The affiliate program for Game Launcher Creator V3 is a private affiliate program at the moment.
If you wish to contact us regarding this, please email us directly.
Game Launcher Creator V3 (GLCV3) Copyright © 2017 – 2023 ByteBox Media Ltd.
We have specific guidelines on the use of our branding including, but not limited to, images, logos and software screenshots.
Some trademarks and brands used throughout our network are copyright of their respective owners.
We are not affiliated with, endorsed by nor partnered with any other company outside of our partners page.
Our software product contains only material copyright to ByteBox Media Ltd or our partners. We do not affiliate with CFX, FiveM, RageMP, AltM. We neither endorse use of private or illegally modified servers and we certainly do not endorse illegal downloads or modification of files.
Our software is a standalone software that does not modify any game files, game servers or configuration files. We do not inject any files, nor modify any memory footprints or allocations.
You can view our full copyright and trademark notices here.
You can contact our legal team here.
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You can always contact us via email if you ever have any concerns and we would be happy to correspond with you.
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