Our Network

GLCV3 Rocket Logo

Latest News

PatchKit Launcher and Patching

This is just a little update on our previous post regarding PatchKit.net and their service.

It would appear, when we posted this news post regarding pricing, rather than our friends over at PatchKit deciding to review their pricing structure or maybe even call us out on why their pricing is so high, they decided to take the unprofessional route and cause all sorts of ‘havoc’.

The same day we posted this article, we received 2/3 orders of Game Launcher Creator from suspicious customers, who immediately went on the attack with our support channels. They constantly smashed our Live Chat with ridiculous questions over our product and support, they then proceeded to cause absolute havoc in our Discord server and then went on a further rage of even trying to inject our website with particular malicious scripts.

Professional Standards

Here in the UK, where we are primarily based, it’s absolutely plausible to call out a competitor or someone in the same market over their pricing, if you are providing the same or a similar product. We called out PatchKit (Upsoft) in that blog post above because, their pricing is absolutely shocking in comparison to what developers can afford, especially Indie Developers.

Independent developers are always looking for cheaper (or free) game development tools because they don’t develop games as a full time job. Majority are hobbyists and a select, further few are in it for the long haul.

It seems our friends over at Upsoft want to charge for every tiny little ‘add on’, for example, to remove their Logo from your ‘custom launcher’ it costs $100 a MONTH. That’s $1200 a year. Our software Game Launcher Creator, literally costs $50 one-off payment and contains NO mention of you using our software nor our logos. This is literally just one example of why we wanted to highlight the comparison between GLC V2 and PatchKit’s service.

Surely these things should come as standard?

If an Indie Developer has to pay $100 a month just to remove their logo from your “custom launcher” then what is the final bill going to end up as?

Don’t retaliate… Learn!

We posted our original article because competition is good, competition is healthy, especially in such a niche market like ours. There is little to no competition and we are not afraid to call out PatchKit on their pricing. It seems to us, maybe they are afraid, as the retaliation expresses… the malicious scripts imposed on our servers, the countless attacks on our Discord server, our support staff, emails… the list goes on, and they did all of this publicly.

Rather than retaliating in such an irresponsible and child-like manor, how about taking heed of what was written and doing something about it? One good thing did come along, they managed to create a new “Indie” and “Student” plan, offering “free” stuff, albeit mostly ghost-wrapped services that should be free anyway.

A month later, our post allowed them to then further retaliate with this blog post here.

Breaking down the post

Let’s break it down and see what they have learned, if anything.

So apparently, we are targeting the ‘low-budget segment’ of game development (way to put down your potential customers, already)! Yes, we do offer a pay-once-use-forever model.

We are unsure what is meant by ‘Free Support based on some unspoken rules.’

They then proceed to specify how they are different to other companies…

This is true up until the last sentence. PatchKit are implying, if you use Game Launcher Creator, you will also have to rely upon 3rd party services to get everything up and running. This is false.

Again, this is really unnecessary to put and it’s making their overall argument look weak. How hard is it to design a game launcher? It can be hard, that’s why we offer a WYSIWYG Editor tool, you simply drag and drop your artwork, buttons and other components onto the live editor. It really doesn’t get any easier than this and you can completely customize it however you see fit (oh and our logo isn’t forcibly shown anywhere on your custom game launcher).

There is more… they then write a whole section on PatchKit vs Other Standalone Launcher costs. Now this is what we’ve been waiting for isn’t it? Considering our original post about them was all to do with their pricing and absolutely nothing to do with their service?

We won’t quote it all, just have a read yourself. If you don’t want to read it, here’s the tldr – It’s pernickety.

First of all, their pricing is way-over inflated in their examples, and secondly they are literally trying to offset their argument by baffling you with numbers, such as $0.085 per GB of bandwidth etc.

Finally, this is the bit we DO want to quote…

A “Cheap” VPS is not ‘around’ $40 per month at all. We have users of our software that use private VPS` from just $6 per month. Then they talk about data costs, as if it’s a separate component. IT IS NOT A SEPARATE COMPONENT! When you rent a VPS server, bandwidth is included in the price. You would never find a host provider, offering a VPS without including bandwidth in the price.

It seems this company are adamant that every little component is separate in the eCommerce land, but this simply isn’t true.

Even if you wanted a more professional structure of having several server locations, you would never need to pay $40 x 6 = $440 a month, you could pickup an unlimited bandwidth vps server with a 100MBPS or 1GBPS burst connection for around $6 a month.

The Bottom Line

We expect more retaliation once PatchKit see this new post, we expect all the immature responses similar to last time, but we have no issues in publicly shaming this company if they want to retaliate this way. We have all IPs logged, all the chat logs, all the Discord logs and all the server logs.

Hey PatchKit, if you’re reading this, try to be a little more professional and realise that competition is good and healthy for our market. We are encouraging you here, and if you read our original article again, you will also see we never once said a bad word about the service nor the company or their product. We simply stated facts, facts that you display on your website and those facts are… your prices.

To boot, they also created an AdWords campaign that tried to take over every single Google search for terms like “Game Launcher Creator” but what they failed to realise was, anyone who was already familiar with GLC, already knew our price, because it’s just one price, on our site, for everyone to see, no catches 🙂

What game do you want to create for?

What Development do you want to build for?

Our Stats

0 +

Years Development

0 +

Software Updates

2500 +

Users Worldwide

6000 +

Launchers Built

Terms and Conditions

Game Launcher Creator V3 is a Windows software product developed by ByteBox Media Ltd.

When you purchase a license for Game Launcher Creator V3, you are purchasing a single-user, lifetime license.

This means you are entitled to lifetime use of the software version you have purchased.

When you checkout to purchase, you agree to our terms and conditions at our online store. Furthermore, upon installing the software to your computer and activating the license key, you also agree to the EULA (End User License Agreement).

Your purchase and your use of the software is tied to the terms and conditions set out at the checkout and in the EULA.

End User License Agreement (EULA)

End-User License Agreement (EULA) of Game Launcher Creator V3 (GLCV3).

This End-User License Agreement (“EULA”) is a legal agreement between you and ByteBox Media.

This EULA agreement governs your acquisition and use of our Game Launcher Creator software (“Software”) directly from ByteBox Media or indirectly through a ByteBox Media authorized reseller or distributor (a “Reseller”).

Please read this EULA agreement carefully before completing the installation process and using the Game Launcher Creator software. It provides a license to use the Game Launcher Creator software and contains warranty information and liability disclaimers.

If you register for a free trial of the Game Launcher Creator software, this EULA agreement will also govern that trial. By clicking “accept” or installing and/or using the Game Launcher Creator software, you are confirming your acceptance of the Software and agreeing to become bound by the terms of this EULA agreement.

If you are entering into this EULA agreement on behalf of a company or other legal entity, you represent that you have the authority to bind such entity and its affiliates to these terms and conditions. If you do not have such authority or if you do not agree with the terms and conditions of this EULA agreement, do not install or use the Software, and you must not accept this EULA agreement.

This EULA agreement shall apply only to the Software supplied by ByteBox Media herewith regardless of whether other software is referred to or described herein. The terms also apply to any ByteBox Media updates, supplements, Internet-based services, and support services for the Software, unless other terms accompany those items on delivery. If so, those terms apply.

License Grant
ByteBox Media hereby grants you a personal, non-transferable, non-exclusive licence to use the Game Launcher Creator V3 software on your devices in accordance with the terms of this EULA agreement.

You are permitted to load the Game Launcher Creator software (for example a PC, laptop, mobile or tablet) under your control. You are responsible for ensuring your device meets the minimum requirements of the Game Launcher Creator software.

You are not permitted to share your license key with anybody. Each license key is a single-user license to be used by the individual named on the purchase receipt. Any sharing of keys will be a violation of this End User License Agreement and the additional terms set out at https://gamelaunchercreator.com/terms/ will be terminated and banned by us, with no refunds.

Please ensure the software contains the features you are expecting before installing and activating the license and using the software. Once a license is installed and activated (used) refunds will not be permitted. As per the terms and conditions at https://gamelaunchercreator.com/terms/ agreed to by you upon checkout, you ensure you have checked the most recent features available of GLCV3.

You are not permitted to:

Edit, alter, modify, adapt, translate or otherwise change the whole or any part of the Software nor permit the whole or any part of the Software to be combined with or become incorporated in any other software, nor decompile, disassemble or reverse engineer the Software or attempt to do any such things
Reproduce, copy, distribute, resell or otherwise use the Software for any commercial purpose.

Allow any third party to use the Software on behalf of or for the benefit of any third party
Use the Software in any way which breaches any applicable local, national or international law
use the Software for any purpose that ByteBox Media considers is a breach of this EULA agreement.

Intellectual Property and Ownership
ByteBox Media shall at all times retain ownership of the Software as originally downloaded by you and all subsequent downloads of the Software by you. The Software (and the copyright, and other intellectual property rights of whatever nature in the Software, including any modifications made thereto) are and shall remain the property of ByteBox Media.

Licenses are issued in the form of a serial number generated upon purchase. This serial number is not to be shared, distributed or altered. You must keep your serial number safe. If it is found in the wild (ie: attached to a forum post, torrent, download or shared in any way) it will be banned and no refunds issued.

You are not permitted to change the launcher icon outside of the GLCV3 editing environment. You will void your license in doing so.

You are permitted to use GLCV3 to create custom launchers for your own personal and commercial game projects. You are not permitted to use GLCV3 to create launchers for other people, companies or users. You are not permitted to use GLCV3 for the purpose of a SaaS such as Fiverr.

ByteBox Media reserves the right to grant licences to use the Software to third parties.

This EULA agreement is effective from the date you first use the Software and shall continue until terminated. You may terminate it at any time upon written notice to ByteBox Media.

It will also terminate immediately if you fail to comply with any term of this EULA agreement. Upon such termination, the licenses granted by this EULA agreement will immediately terminate and you agree to stop all access and use of the Software. The provisions that by their nature continue and survive will survive any termination of this EULA agreement.

You are not permitted to change any of the files that come with the installation including the editor and/or the launcher files except your project file and settings files. Modifying the binary information, the binary executables or any file belonging to the GLCV3 installation or runtime of the launcher, outside of the GLCV3 editing environment can result in your license being terminated.


Governing Law
This EULA agreement, and any dispute arising out of or in connection with this EULA agreement, shall be governed by and construed in accordance with the laws of England.

Affiliate Program

The affiliate program for Game Launcher Creator V3 is a private affiliate program at the moment.

If you wish to contact us regarding this, please email us directly.


Game Launcher Creator V3 (GLCV3) Copyright © 2017 – 2023 ByteBox Media Ltd.

We have specific guidelines on the use of our branding including, but not limited to, images, logos and software screenshots.

Some trademarks and brands used throughout our network are copyright of their respective owners.

We are not affiliated with, endorsed by nor partnered with any other company outside of our partners page.

Our software product contains only material copyright to ByteBox Media Ltd or our partners. We do not affiliate with CFX, FiveM, RageMP, AltM. We neither endorse use of private or illegally modified servers and we certainly do not endorse illegal downloads or modification of files.

Our software is a standalone software that does not modify any game files, game servers or configuration files. We do not inject any files, nor modify any memory footprints or allocations.

You can view our full copyright and trademark notices here.

You can contact our legal team here.

Privacy Policies

ByteBox Media Ltd follows all regulatory instructions for privacy across our entire network of websites. Your data is secure and private. You can click the cookie button to review cookie settings for this website and any of our network websites.

You can also click the button here to view our global privacy policy which applies across our network of websites and this domain.

You can always contact us via email if you ever have any concerns and we would be happy to correspond with you.

Choose A Site

Quickly browse to any of our other websites in our network here.

Game Patch Creator

A professional game patching software

Config File Creator

Create your own INI dialogs and settings.

GamGuard Anti-Cheat

A professional anti-cheat protection for developers

Game Install Creator

A professional anti-cheat solution for developers

ByteBox Media Hosting

Professional web and patch server hosting

ByteBox Media Store

Our official support and documentation website

ByteBox Media Support

Our official support and documentation website

Our Coroporate Site

Our official corporate company website