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The Best Alternative to PatchKit

The Game Launcher Creator software range has been the forefront of the Game Launcher, Update and Patch market since 2017. With the likes of PatchKit which is advertised primarily as a Unity Game Patcher, it comes with many developer features, but at a cost, a high cost at that.

Game Patching Systems

Every developer, serious or even semi-serious will be looking for a patching system. The only problem is, amongst most developers, getting the product complete is their biggest priority. Developers don’t really tend to think about game updates or patching until close to release and this can become a problem.

Once you start to distribute your games across a single or many, individual channels, how do you push out game updates? There is absolutely no doubt, you could have a team of 20 game BETA testers that will test the game engine out to it’s fullest potential, but no matter how much testing you do, bugs will arise, bugs will be in your source code somewhere, a certain Boolean will not change when it’s supposed to, creating a flaw in your game.

You find the bug, you fix the bug, now you need a way to distribute this update out to all your players, but how?

Game Quality Maintained with Patches

To maintain game quality control, having an efficient patching system in place is paramount. There are many patching systems out there that will advertise as a ‘game patcher’ but sometimes, there are far too many options available, especially in terms of where the data is stored.

PatchKit offers a unique way to do this and is a professional solution, however Game Launcher Creator also offers an equally professional and efficient way of patching. Game Launcher Creator V3 contains a special patching system called AOPS (Advanced Online Patching System). You can integrate this patching system directly into your own custom game launcher which in turn, will allow your players to check for a game update and patch instantly at the click of a button.

The way AOPS works is, it will store your game directory online and a list of checksums, the game launchers (clients) will then check your players current game installation against the most up to date version online. AOPS will then only patch the files it needs to, saving you a ton of money on bandwidth and will increase server performance with less hits to the server.

Cost Efficiency

With a professional software solution comes a price tag. Developers cannot develop robust, professional and efficient systems for others to use without being able to feed themselves. That’s where you have to evaluate, do you code your own game patcher or do you license an already-developed system like Game Launcher Creator or PatchKit? It’s about weighing up the pros and cons.

Firstly, developing your own patching system is lengthy, not only do you have to code it from scratch, you will have to do some rigorous testing across numerous systems to ensure it runs flawlessly. Secondly, you have to maintain this system and these two factors combined, will put back your release schedule.

PatchKit offers a patching system that is incredibly expensive and we have no qualms in pointing this out to you. A quick look at their pricing structure, reveals you can either Pay As You Go or pay  a subscription every month. The problem is, this can be very costly. Let us put this into perspective for you, $449 a month, that’s $5388 per year.

Game Launcher Creator Developer Edition costs just $199.99 as a one-off fee and no monthly subscriptions, and lifetime updates. This license is per user, but even if you had 5 people needing access, this is still less than $1000, one-off, optional yearly subscription, still half the price of just one month of PatchKit service.

Ultimate Game Patching Solution

In fairness to UpSoft, we haven’t once said anything negative about their product, because it does offer a unique service, pretty similar to Game Launcher Creator’s too. So we wrote this article to allow you, the reader, the researcher, to draw your own conclusions. It’s true you get what you pay for, and this is why Game Launcher Creator isn’t free, we put a serious amount of effort, coding and support into the Game Launcher Creator and will continue to for decades to come.

We advise you to check out both products, and don’t forget to check out all the features of our software here.

If you wish to purchase Game Launcher Creator now, just click here.

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Terms and Conditions

Game Launcher Creator V3 is a Windows software product developed by ByteBox Media Ltd.

When you purchase a license for Game Launcher Creator V3, you are purchasing a single-user, lifetime license.

This means you are entitled to lifetime use of the software version you have purchased.

When you checkout to purchase, you agree to our terms and conditions at our online store. Furthermore, upon installing the software to your computer and activating the license key, you also agree to the EULA (End User License Agreement).

Your purchase and your use of the software is tied to the terms and conditions set out at the checkout and in the EULA.

End User License Agreement (EULA)

End-User License Agreement (EULA) of Game Launcher Creator V3 (GLCV3).

This End-User License Agreement (“EULA”) is a legal agreement between you and ByteBox Media.

This EULA agreement governs your acquisition and use of our Game Launcher Creator software (“Software”) directly from ByteBox Media or indirectly through a ByteBox Media authorized reseller or distributor (a “Reseller”).

Please read this EULA agreement carefully before completing the installation process and using the Game Launcher Creator software. It provides a license to use the Game Launcher Creator software and contains warranty information and liability disclaimers.

If you register for a free trial of the Game Launcher Creator software, this EULA agreement will also govern that trial. By clicking “accept” or installing and/or using the Game Launcher Creator software, you are confirming your acceptance of the Software and agreeing to become bound by the terms of this EULA agreement.

If you are entering into this EULA agreement on behalf of a company or other legal entity, you represent that you have the authority to bind such entity and its affiliates to these terms and conditions. If you do not have such authority or if you do not agree with the terms and conditions of this EULA agreement, do not install or use the Software, and you must not accept this EULA agreement.

This EULA agreement shall apply only to the Software supplied by ByteBox Media herewith regardless of whether other software is referred to or described herein. The terms also apply to any ByteBox Media updates, supplements, Internet-based services, and support services for the Software, unless other terms accompany those items on delivery. If so, those terms apply.

License Grant
ByteBox Media hereby grants you a personal, non-transferable, non-exclusive licence to use the Game Launcher Creator V3 software on your devices in accordance with the terms of this EULA agreement.

You are permitted to load the Game Launcher Creator software (for example a PC, laptop, mobile or tablet) under your control. You are responsible for ensuring your device meets the minimum requirements of the Game Launcher Creator software.

You are not permitted to share your license key with anybody. Each license key is a single-user license to be used by the individual named on the purchase receipt. Any sharing of keys will be a violation of this End User License Agreement and the additional terms set out at https://gamelaunchercreator.com/terms/ will be terminated and banned by us, with no refunds.

Please ensure the software contains the features you are expecting before installing and activating the license and using the software. Once a license is installed and activated (used) refunds will not be permitted. As per the terms and conditions at https://gamelaunchercreator.com/terms/ agreed to by you upon checkout, you ensure you have checked the most recent features available of GLCV3.

You are not permitted to:

Edit, alter, modify, adapt, translate or otherwise change the whole or any part of the Software nor permit the whole or any part of the Software to be combined with or become incorporated in any other software, nor decompile, disassemble or reverse engineer the Software or attempt to do any such things
Reproduce, copy, distribute, resell or otherwise use the Software for any commercial purpose.

Allow any third party to use the Software on behalf of or for the benefit of any third party
Use the Software in any way which breaches any applicable local, national or international law
use the Software for any purpose that ByteBox Media considers is a breach of this EULA agreement.

Intellectual Property and Ownership
ByteBox Media shall at all times retain ownership of the Software as originally downloaded by you and all subsequent downloads of the Software by you. The Software (and the copyright, and other intellectual property rights of whatever nature in the Software, including any modifications made thereto) are and shall remain the property of ByteBox Media.

Licenses are issued in the form of a serial number generated upon purchase. This serial number is not to be shared, distributed or altered. You must keep your serial number safe. If it is found in the wild (ie: attached to a forum post, torrent, download or shared in any way) it will be banned and no refunds issued.

You are not permitted to change the launcher icon outside of the GLCV3 editing environment. You will void your license in doing so.

You are permitted to use GLCV3 to create custom launchers for your own personal and commercial game projects. You are not permitted to use GLCV3 to create launchers for other people, companies or users. You are not permitted to use GLCV3 for the purpose of a SaaS such as Fiverr.

ByteBox Media reserves the right to grant licences to use the Software to third parties.

Termination
This EULA agreement is effective from the date you first use the Software and shall continue until terminated. You may terminate it at any time upon written notice to ByteBox Media.

It will also terminate immediately if you fail to comply with any term of this EULA agreement. Upon such termination, the licenses granted by this EULA agreement will immediately terminate and you agree to stop all access and use of the Software. The provisions that by their nature continue and survive will survive any termination of this EULA agreement.

You are not permitted to change any of the files that come with the installation including the editor and/or the launcher files except your project file and settings files. Modifying the binary information, the binary executables or any file belonging to the GLCV3 installation or runtime of the launcher, outside of the GLCV3 editing environment can result in your license being terminated.

DISCLAIMER OF WARRANTY.
THE SOFTWARE AND THE ACCOMPANYING FILES ARE PROVIDED “AS IS” WITHOUT WARRANTY OF ANY KIND. TO THE MAXIMUM EXTENT PERMITTED BY APPLICABLE LAW, BYTEBOX MEDIA DISCLAIMS ALL WARRANTIES, EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, ANY IMPLIED WARRANTIES OF PERFORMANCE, MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, AND NONINFRINGEMENT. TO THE MAXIMUM EXTENT PERMITTED BY APPLICABLE LAW, IN NO EVENT SHALL BYTEBOX MEDIA BE LIABLE FOR ANY DIRECT, INDIRECT, CONSEQUENTIAL OR INCIDENTAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, DAMAGES FOR LOSS OF BUSINESS PROFITS, BUSINESS INTERRUPTION OR LOSS OF BUSINESS INFORMATION) ARISING OUT OF THE USE OF OR INABILITY TO USE THE SOFTWARE, EVEN IF BYTEBOX MEDIA HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.

Governing Law
This EULA agreement, and any dispute arising out of or in connection with this EULA agreement, shall be governed by and construed in accordance with the laws of England.

Affiliate Program

The affiliate program for Game Launcher Creator V3 is a private affiliate program at the moment.

If you wish to contact us regarding this, please email us directly.

Copyrights

Game Launcher Creator V3 (GLCV3) Copyright © 2017 – 2023 ByteBox Media Ltd.

We have specific guidelines on the use of our branding including, but not limited to, images, logos and software screenshots.

Some trademarks and brands used throughout our network are copyright of their respective owners.

We are not affiliated with, endorsed by nor partnered with any other company outside of our partners page.

Our software product contains only material copyright to ByteBox Media Ltd or our partners. We do not affiliate with CFX, FiveM, RageMP, AltM. We neither endorse use of private or illegally modified servers and we certainly do not endorse illegal downloads or modification of files.

Our software is a standalone software that does not modify any game files, game servers or configuration files. We do not inject any files, nor modify any memory footprints or allocations.

You can view our full copyright and trademark notices here.

You can contact our legal team here.

Privacy Policies

ByteBox Media Ltd follows all regulatory instructions for privacy across our entire network of websites. Your data is secure and private. You can click the cookie button to review cookie settings for this website and any of our network websites.

You can also click the button here to view our global privacy policy which applies across our network of websites and this domain.

You can always contact us via email if you ever have any concerns and we would be happy to correspond with you.

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