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Best Game Launcher Maker Software

Custom Game Launchers are all the rage these days with ever-evolving technology, integration of cryptocurrency and a great urge to maintain player retention for a game.

Having your own game launcher for your game development is a vital tool in this day and age. Game Developers and Game Players alike, both want to create their own custom game launchers but the coding involved in creating a custom launcher is an immense amount of work, problem solving, writing thousands of lines of code and weeks, sometimes months of testing.

There are a few options to get you going in the world of custom launcher creation and here we review the top products and services available to you.

GLCV3 Software Interface

Game Launcher Creator (GLCV3)

Game Launcher Creator (GLCV3) was first released in February 2018 and has grown immensely ever since. GLCV3 is a Windows Desktop Software with a complete WYSIWYG (drag n drop) editing interface, allowing you to design your own custom game launchers in real-time.

With over 160+ software updates, over 5000 users, a plethora of documentation and video tutorials and a very active Discord server, Game Launcher Creator is a great choice for a custom game launcher maker.

Game Launcher Creator comes complete with a wide array of free-to-use, pre-made templates to get you going, or if you want, you can create a completely custom design of your own importing directly from Photoshop, GIMP, Illustrator or any other graphics software.

GLCV3 also comes complete with two built-in update systems for your game launcher. A built-in basic update system which checks for versioning and can download an installer/update executable if there is a new version available.

If you need a more advanced file patching solution, GLCV3 comes with a built-in game patching system called AOPS (Advanced Online Patching System). This allows you to create your own custom update patching solution for your game, embedded directly inside your custom game launcher.

The custom game launcher solution is perfect for game developers, both Indie and Professional Game Studios, it can be as simple or advanced as you need it to be. GLCV3 features support for all game engines including Unity, Unreal Engine, Clickteam Fusion 2.5, Godot, Game Maker, GameGuru, RPG Maker and much more.

The software is also ideal for gamers, with pro-active support for the likes of Minecraft, Valheim and GTA V, gamers can build their own custom game launchers for their favourite game servers online.

Pros

  • Very easy to use Drag n Drop interface
  • Lifetime License (No subscriptions / No additional costs)
  • Lots of documentation and tutorials available
  • Support staff online 24/7 on Discord
  • Support for Indie and Game Studio Developers
  • Support for Gamers using popular games
  • Updated Regularly

Cons

  • No support for Windows XP/Windows 7/8

Xsolla

XSolla is more a ‘video game commerce company’. They specialize very much in giving you the ability to integrate a marketplace or commerce features into your custom launcher. They have their own transaction engine and have a solid anti-fraud infrastructure in place.

XSolla is definitely a good choice if you want to accept payments from your launcher and have user account login. The only downside to XSolla is ease-of-use is virtually non-existent. You will need to be quite savvy in coding/scripting and be well versed in dealing with webhooks and online transactions.

XSolla takes 5% of your profits for each transaction.

Pros

  • Enable Payment Integration direct to your launcher
  • No Upfront Cost
  • Cross-Platform

Cons

  • Requires existing programming knowledge
  • Requires API/Webhook experience
  • Not many customization options for launcher design

PatchKit

PatchKit is a company that provides a launcher software as a service, rather than a one-time product.

PatchKit’s solution comes as more of a ‘service’ so you can piece together all the components you need and you pay for each individually. They do offer a wide range of options and customization for your custom launcher and because they are more of a SaaS provider, you can literally drag n drop your patch builds which work directly with your launcher.

The only downside to using a SaaS, like PatchKit, is the expense. The small costs can suddenly become one big cost and you will be tied down to using their service once you are committed, otherwise it would mean pulling away to find another solution and who wants to go through all of that once you have hundreds or thousands of users using your launcher?

Pros

  • Online Dashboard for Publishing
  • Built-in Analytics
  • Cross-Platform compatible

Cons

  • More expensive than other solutions
  • Additional costs for features like hiding their logo
  • Long term commitment to their service

Summary

This article pretty much sums up the top 3 best custom launcher solutions for having the ability to create, design and publish your own custom game launchers.

It really depends on what it is you’re looking to achieve. A custom game launcher should come with three main components. A customizable design, a built-in update/patching system and the ability to update your own launcher.

The main goal to having a custom game launcher is player retention. Ensuring players have a central “hub” to access information about your game, your company, updates and options for your game are very important.

Of course, here at ByteBox Media, we offer a complete bespoke game launcher service, as we are available to hire. We can write your custom game launcher using our own in-house engine using C++, C#, Electron and Java. Don’t be afraid to get in touch with us if you are looking for a complete custom solution from top-to-bottom.

What game do you want to create for?

What Development do you want to build for?

Our Stats

0 +

Years Development

0 +

Software Updates

2500 +

Users Worldwide

6000 +

Launchers Built

Terms and Conditions

Game Launcher Creator V3 is a Windows software product developed by ByteBox Media Ltd.

When you purchase a license for Game Launcher Creator V3, you are purchasing a single-user, lifetime license.

This means you are entitled to lifetime use of the software version you have purchased.

When you checkout to purchase, you agree to our terms and conditions at our online store. Furthermore, upon installing the software to your computer and activating the license key, you also agree to the EULA (End User License Agreement).

Your purchase and your use of the software is tied to the terms and conditions set out at the checkout and in the EULA.

End User License Agreement (EULA)

End-User License Agreement (EULA) of Game Launcher Creator V3 (GLCV3).

This End-User License Agreement (“EULA”) is a legal agreement between you and ByteBox Media.

This EULA agreement governs your acquisition and use of our Game Launcher Creator software (“Software”) directly from ByteBox Media or indirectly through a ByteBox Media authorized reseller or distributor (a “Reseller”).

Please read this EULA agreement carefully before completing the installation process and using the Game Launcher Creator software. It provides a license to use the Game Launcher Creator software and contains warranty information and liability disclaimers.

If you register for a free trial of the Game Launcher Creator software, this EULA agreement will also govern that trial. By clicking “accept” or installing and/or using the Game Launcher Creator software, you are confirming your acceptance of the Software and agreeing to become bound by the terms of this EULA agreement.

If you are entering into this EULA agreement on behalf of a company or other legal entity, you represent that you have the authority to bind such entity and its affiliates to these terms and conditions. If you do not have such authority or if you do not agree with the terms and conditions of this EULA agreement, do not install or use the Software, and you must not accept this EULA agreement.

This EULA agreement shall apply only to the Software supplied by ByteBox Media herewith regardless of whether other software is referred to or described herein. The terms also apply to any ByteBox Media updates, supplements, Internet-based services, and support services for the Software, unless other terms accompany those items on delivery. If so, those terms apply.

License Grant
ByteBox Media hereby grants you a personal, non-transferable, non-exclusive licence to use the Game Launcher Creator V3 software on your devices in accordance with the terms of this EULA agreement.

You are permitted to load the Game Launcher Creator software (for example a PC, laptop, mobile or tablet) under your control. You are responsible for ensuring your device meets the minimum requirements of the Game Launcher Creator software.

You are not permitted to share your license key with anybody. Each license key is a single-user license to be used by the individual named on the purchase receipt. Any sharing of keys will be a violation of this End User License Agreement and the additional terms set out at https://gamelaunchercreator.com/terms/ will be terminated and banned by us, with no refunds.

Please ensure the software contains the features you are expecting before installing and activating the license and using the software. Once a license is installed and activated (used) refunds will not be permitted. As per the terms and conditions at https://gamelaunchercreator.com/terms/ agreed to by you upon checkout, you ensure you have checked the most recent features available of GLCV3.

You are not permitted to:

Edit, alter, modify, adapt, translate or otherwise change the whole or any part of the Software nor permit the whole or any part of the Software to be combined with or become incorporated in any other software, nor decompile, disassemble or reverse engineer the Software or attempt to do any such things
Reproduce, copy, distribute, resell or otherwise use the Software for any commercial purpose.

Allow any third party to use the Software on behalf of or for the benefit of any third party
Use the Software in any way which breaches any applicable local, national or international law
use the Software for any purpose that ByteBox Media considers is a breach of this EULA agreement.

Intellectual Property and Ownership
ByteBox Media shall at all times retain ownership of the Software as originally downloaded by you and all subsequent downloads of the Software by you. The Software (and the copyright, and other intellectual property rights of whatever nature in the Software, including any modifications made thereto) are and shall remain the property of ByteBox Media.

Licenses are issued in the form of a serial number generated upon purchase. This serial number is not to be shared, distributed or altered. You must keep your serial number safe. If it is found in the wild (ie: attached to a forum post, torrent, download or shared in any way) it will be banned and no refunds issued.

You are not permitted to change the launcher icon outside of the GLCV3 editing environment. You will void your license in doing so.

You are permitted to use GLCV3 to create custom launchers for your own personal and commercial game projects. You are not permitted to use GLCV3 to create launchers for other people, companies or users. You are not permitted to use GLCV3 for the purpose of a SaaS such as Fiverr.

ByteBox Media reserves the right to grant licences to use the Software to third parties.

Termination
This EULA agreement is effective from the date you first use the Software and shall continue until terminated. You may terminate it at any time upon written notice to ByteBox Media.

It will also terminate immediately if you fail to comply with any term of this EULA agreement. Upon such termination, the licenses granted by this EULA agreement will immediately terminate and you agree to stop all access and use of the Software. The provisions that by their nature continue and survive will survive any termination of this EULA agreement.

You are not permitted to change any of the files that come with the installation including the editor and/or the launcher files except your project file and settings files. Modifying the binary information, the binary executables or any file belonging to the GLCV3 installation or runtime of the launcher, outside of the GLCV3 editing environment can result in your license being terminated.

DISCLAIMER OF WARRANTY.
THE SOFTWARE AND THE ACCOMPANYING FILES ARE PROVIDED “AS IS” WITHOUT WARRANTY OF ANY KIND. TO THE MAXIMUM EXTENT PERMITTED BY APPLICABLE LAW, BYTEBOX MEDIA DISCLAIMS ALL WARRANTIES, EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, ANY IMPLIED WARRANTIES OF PERFORMANCE, MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, AND NONINFRINGEMENT. TO THE MAXIMUM EXTENT PERMITTED BY APPLICABLE LAW, IN NO EVENT SHALL BYTEBOX MEDIA BE LIABLE FOR ANY DIRECT, INDIRECT, CONSEQUENTIAL OR INCIDENTAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, DAMAGES FOR LOSS OF BUSINESS PROFITS, BUSINESS INTERRUPTION OR LOSS OF BUSINESS INFORMATION) ARISING OUT OF THE USE OF OR INABILITY TO USE THE SOFTWARE, EVEN IF BYTEBOX MEDIA HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.

Governing Law
This EULA agreement, and any dispute arising out of or in connection with this EULA agreement, shall be governed by and construed in accordance with the laws of England.

Affiliate Program

The affiliate program for Game Launcher Creator V3 is a private affiliate program at the moment.

If you wish to contact us regarding this, please email us directly.

Copyrights

Game Launcher Creator V3 (GLCV3) Copyright © 2017 – 2023 ByteBox Media Ltd.

We have specific guidelines on the use of our branding including, but not limited to, images, logos and software screenshots.

Some trademarks and brands used throughout our network are copyright of their respective owners.

We are not affiliated with, endorsed by nor partnered with any other company outside of our partners page.

Our software product contains only material copyright to ByteBox Media Ltd or our partners. We do not affiliate with CFX, FiveM, RageMP, AltM. We neither endorse use of private or illegally modified servers and we certainly do not endorse illegal downloads or modification of files.

Our software is a standalone software that does not modify any game files, game servers or configuration files. We do not inject any files, nor modify any memory footprints or allocations.

You can view our full copyright and trademark notices here.

You can contact our legal team here.

Privacy Policies

ByteBox Media Ltd follows all regulatory instructions for privacy across our entire network of websites. Your data is secure and private. You can click the cookie button to review cookie settings for this website and any of our network websites.

You can also click the button here to view our global privacy policy which applies across our network of websites and this domain.

You can always contact us via email if you ever have any concerns and we would be happy to correspond with you.

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