Christmas Sale Now On

The Future of Game Launcher Creator

CHRISTMAS SALE 40% OFF! CLICK HERE
Santa

Game Launcher Creator. The software that has come so far in so little time.

2016 is when I first started developing it. Originally, it started out as a bit of a hobby project. The main reason I started it? FPS Creator. Yes, you heard me right.

I’ve been a marginal fan of TGC, also known as ‘The Game Creators’ since their inception. Lee Bamber, the chief, actually did some work with Clickteam many, many moons ago. We here, still have a good relationship with Clickteam. Clickteam are pioneers in the game development industry. Known for their original ‘Klik n Play’ which was the world’s very first “Game Maker” software which required absolutely no programming or coding. They pioneered and created the “Event Editor”. In fact, they stand firmly by their innovation so much, they trademarked it.

If you’ve never heard of Clickteam, you should check them out. Clickteam Fusion 2.5 and 2.5+ are leading software developments that have been in progressive development for 30 years! It’s too easy to get into game development with their products and many famous games have been made with their software including the likes of Five Nights at Freddy’s.

The Game Creators, they took the 3D route. They created their own DarkGDK, which is a development kit for C++. It aligns smoothly with their DarkBasic Pro. They also created a software called First Person Shooter Creator (FPS Creator). Back in 2008/2009, I followed and used the software, pushing it to its limits. They opened it up for modding, meaning we could take things further than the base engine which opened many doors. However, this was just a little side hobby thing and to be honest, it was an enjoyable experience back in the day.

Fast Forward a few years and TGC, rather than creating an FPSC 2, they decided to completely write a new engine from scratch. They got a lot of funding via Kickstarter and eventually someone came along and donated a vast amount towards its development. Then was born, GameGuru, swiftly followed by GameGuru Max.

The Future of Game Launcher Creator

From Hobby Project to Commercialisation

Being a massive fan of their products, because their products aligned with the same ethos as Clickteam, I grew frustrated out of a few things out of my control, and so did many other users. With FPSC, you could build top quality levels but there was no way to “string” your game together easily. So eventually, I combined the two. I developed the game with FPSC, but then used Fusion to create an application to string all the levels together, thus giving the finished game a linear track to follow.

Then I thought, why not just develop a dynamic tool for everyone to use? It is at this exact moment when the seeds for Game Launcher Creator were born. At the time, I was deeply invested in working, doing client work here and there. I was still doing audio production for commercial radio too, but I was also deep in the world of software and application development, and game development to an extent. So I had to do this “on the side” in my spare time.

It wasn’t even called “Game Launcher Creator”. The original title for the application was “InterFPSC” and here is a very rough screenshot from it…

Early GLC Dev Screenshot

It was a very poor rough mock up of how I originally wanted it to look. Please bear in mind, when I first thought of this tool to develop, I didn’t have all the fancy rigmarole time of “sketching ui” etc. I just wanted to dive in and get stuff done, using placeholder art and then polishing up later on. Looking back now, it was an honest pile of 💩. The way Game Launcher Creator looks today, just looks absolute gold next to this. Take a look…

Select an Object in GLCV3 Editor

It was only about 3 months into development I thought to myself, why should I limit this tool to just FPS Creator users? Surely I could cater it for a much wider audience. So I did and long story short, ultimately, Game Launcher Creator was born.

Again, at the time I released V1, I had zero plans to maintain it (it was feature complete), but after a few sales started trickling in, users were asking for new features and new options.

At the time, I was still actively teaching game development at my own Academy and across Universities online so time wasn’t on my side, plus I never originally wanted to create this uber-epic software piece that would take up my entire life.

The main thing is though, I actually did finish the project and sold it for a reasonable $24.99 and it sold well.

Game Launcher Creator V2 Logo

One thing I do miss from GLCV2 is our ogre. He was the branding and icon for Game Launcher Creator V2.

Believe it or not, I did this myself and believe me when I say, my artistic skills are NOT the best. I thought it looked pretty cool though and I do miss the GLC Ogre. I hope, if there’s ever a GLCV4, that I will bring the Ogre back.

We can’t do it with V3 because it just doesn’t fit the aesthetic of the software, so right now, we are on a new branding level. But if GLCV4 ever does get developed in the future, highly likely it will… then we will definitely be bringing the Ogre back.

The Curse of Success

The aim of Game Launcher Creator V1 was a tool that would allow game and app developers to be able to quickly design and develop a launcher for their indie games made with Fusion, Godot, GameGuru, FPSC and all the other engines. It had a very basic update system built in but no patching system.

In fact, if you want to read more about the actual history of Game Launcher Creator, click here. That page contains way more in-depth information about the progression. The aim of this post I’m writing is to let you see into my world a bit and see everything from my eyes.

Once the gamers had picked it up, all of a sudden, we are not only targeting game developers now, we are also targeting gamers themselves. FiveM took off massively and the Gamers took GLC with it. Before we knew it, our little Discord server with about 20 members inside of it was up to 300, then 500 then 900. Time went on, GLC was now my full time project, no longer just a side project. It grew and grew into what it is today and we are still the number one game launcher software on the market. We have been around too long now to be knocked off that top spot. We were the original pioneers and we will continue to hold that title so long as we continue development of our software range.

It seems strange to look at how my life changed without me actively making decisions. I kind of just ‘melded’ into this new way of life. No longer full time teaching at the Academy nor the Universities but instead, just concentrating on this masterpiece software.

The only downside to having a software product that is highly sought after by thousands around the world is, time. Time will always be the bane of my life.

Don’t get me wrong, even when the chips are down and life seems pretty crappy, I just look at what I’ve made of this business and the products over the last 7 years. It delights me to no end that we have so many users of my baby; Game Launcher Creator. From Minecraft Gamers to Big Dev Studios using the software. We even have development studios using the software that are using customised runtime versions of AOPS, the game patching system. Yes, they literally hired me to create a custom version of the runtime exclusively to work how they wanted it to for their projects.

I absolutely love doing what I do and I love all the people I’ve met along the way. I’ve made some new friends, real good friends on our Discord. These kind of friends were we support each other, they never want for much and by god are some of them patient, especially with me (you know who you are).

Reaching the Top Spot in Software Development

You may not believe it, but this is what success really looks like. Some users have even said to me “Why are you selling your software so cheap? I expected it to be way more than it is”. The answer to that is, because even though I need to make money to keep myself and my family afloat, I still have a love and dedication to Gamers and Indie and Professional developers out there. Those that are looking for that software that will help their lives and help their work. I appreciate that and what they’re doing.

I am not rolling in the millions, if I was, this landscape would look a lot different. Just because we are the number one software choice in the world for custom launcher development, does not mean we make $4,000,000 a month. Honestly, if we did, I probably wouldn’t have these bags under my eyes right now 🥴

The way I see it is, we can be number one in the world but still be humble with our pricing because not everything is about money. The SMELL of success is not smelling the 20 dollar bill you just got out of the cash machine, the smell of success is this right here. The ability for me to write this to over 8000 loyal users and the new ones joining us every week. The smell of success is when I look in our #showcase channel in Discord and see what creations people have made with MY software product. It’s that kind of stuff that makes you feel successful 😎

The Future; What Beholds

So the reason I am writing this article today is not to give you a history lesson, per se. It’s to reach out to you to let you know what’s going on because I know we have been a little quiet on stuff this year.

First thing is first, please be rest assured that we are still working around the clock. There’s not been a GLC update pushed out since February this year and there’s a good reason for that. Firstly, there’s no “show stopping” bugs that need squashing, there’s no critical issues that’s stopping users from designing and developing launchers. There’s a few minor issues that have been squashed, but the reason why is because the next GLCV3 update that is going to drop, is an absolute monster of an update.

I have introduced a new feature to the software editor for all versions and that is a new “built-in library” function. It’s a new tiny window that sits to the left of the editor and it enables you to quickly switch to buttons, graphics, gifs and videos from our own built-in library that you can quickly drop into your launchers, speeding up development time even further. Here is a screenshot of it… (You can click the image for a bigger preview)

glcv3 update

That’s basically how it will look. At the top is a dropdown where you can click and select from Buttons, GIFs, Images and Videos. Just select one, double-click it and into your launcher it goes where you can then move it around, layer it, shape it… do whatever you want to it.

The second thing is, the Icon License error, I have finally squashed! It was THAT notorious of a bug, I couldn’t figure out for the life of me what it was that was causing it. Then, the big revelation, first my defence… GLCV3 is a HUGE software application. It consists of MANY lines of events and code, literally tens of thousands. Eventually, I figured out what it was, but only by luck. You see two years ago when it was in beta, I used a temporary variable name for debugging purposes when testing the software. Months later, I developed the built-in icon compiler and low and behold, it uses the same variable name. Now, this doesn’t cause an issue 90% of the time because the debug variable never gets changed. It’s only in very rare cases where a user does something specific that the variable will change and that’s what has been happening. So that has finally been squashed, saving lots of frustration.

Now, on to the Launcher Login Plugin (which is still available for pre-order). Some of you may be wondering why this is taking so long, well, aside from the fact of having to run the business, websites, servers, emails, discord support and development of the other things we have going, the Launcher Login system is just one of many other features and plugins we are developing.

I’m not going to give you a huge sob story about this and that but let me promise you one thing, everything will be finished and released by year end.

I’m not just talking about the launcher login plugin here, I’m talking about that, plus the new Minecraft Pro plugin, plus the new Patreon plugin, plus the SDK and the huge GLCV3 update to boot.

So before 2024 ends, here is what will 100% be completed and released:

  • Launcher Login System
  • Minecraft Pro Plugin
  • Patreon Plugin
  • Developer SDK
  • Massive GLCV3 Update

The reason I know, 100% that these systems will be ready and published before year end is because, I want to start 2025 with a clean slate. I don’t want anything from 2024 lingering into 2025. I want to wholeheartedly ensure that when I wake up 1st Jan 2025, there’s nothing to worry about, nothing on the immediate “todo list” and absolutely nothing that’s going to keep me up at night wondering myself “when will this be completed for?”.

This is a promise I’m not only making to you, but to myself also. 2025 HAS to be a clean slate, with nothing outstanding. This gives me a clear head to think about what 2025 will hold for us in terms of going forward with new products and new innovations.

One of the realms I want to get back into is Game Development. I’ve personally developed many game engines over the years, 24 years to be exact. I’ve done many game ports for popular titles like FNaF and AVGN. I think it’s about time ByteBox Media got on the game development train and started development of a serious project. And as a brucy bonus, obviously we want you all involved, so stay tuned for that because that’s next year. Let’s get 2024 out of the way first please 😊

Share This Post

Are you a Gamer?

Build a custom launcher for your favourite games. Select your game below…

Are you a Game Developer?

Build a custom launcher and patch update system for your game developments. Select your engine below…

Copyright Notice

Copyright © 2017-2023 ByteBox Media Ltd. All Rights Reserved.

The software, Game Launcher Creator (hereinafter referred to as ‘GLCV3‘), and all its intellectual property rights are owned by ByteBox Media Ltd., a UK Limited Company, unless otherwise specified.

Disclaimer for Third-party Plugins: Some plugins integrated or compatible with GLCV3 are developed by third parties not affiliated with ByteBox Media Ltd. ByteBox Media Ltd. neither offers any warranties for these third-party plugins nor takes responsibility for any potential copyright or trademark violations stemming from them.

Content Disclaimer: GLCV3’s base software package does not include any content, plugins, graphics, videos, or other material not explicitly owned or licensed by ByteBox Media Ltd. Users are encouraged to verify rights for any additional content they integrate.

File Integrity Assurance: GLCV3 is designed to not modify, infringe, or violate any third-party software files, including but not limited to any third party game files.

It respects the integrity of all game files in its standard operation.

Non-Affiliation Disclaimer: ByteBox Media Ltd. and GLCV3 are neither affiliated with nor endorsed by Microsoft, Rockstar, Mojang, or any other company not explicitly mentioned in this notice. Furthermore, ByteBox Media Ltd. does not condone or promote any illegal activities, including but not limited to hacking, unauthorized distribution, or modification of files, through the use of GLCV3. Users are advised to respect the intellectual property rights of others and use the software in a legal and ethical manner.

For any further inquiries or clarifications, please contact the legal team at ByteBox Media Ltd.

By using GLCV3, users acknowledge and agree to the terms outlined in this notice. ByteBox Media Ltd. reserves the right to modify these terms at any time without prior notice.

Privacy Policy

Effective Date: 25th August 2023

This Privacy Policy describes how your personal information is collected, used, and shared when you visit GameLauncherCreator.com.

INFORMATION WE COLLECT
Log Files: Like many other websites, GameLauncherCreator.com makes use of log files. The information inside the log files includes internet protocol (IP) addresses, type of browser, Internet Service Provider (ISP), date/time stamp, referring/exit pages, and the number of clicks. This information is used to analyze trends, administer the site, track user’s movement around the site, and gather demographic information.

Cookies and Web Beacons: GameLauncherCreator.com uses cookies exclusively for Google Analytics to understand and save user preferences for future visits and compile aggregate data about site traffic and site interactions to offer better site experiences and tools in the future.

HOW DO WE USE YOUR INFORMATION?
We use the information we collect from you to:

Track and analyze website usage to improve our website’s offerings. Understand and analyze the preferences and behavior of our visitors.

THIRD-PARTY LINKS
Occasionally, at our discretion, we may include or offer third-party products or services on our website. These third-party sites have separate and independent privacy policies. Therefore, we have no responsibility or liability for the content and activities of these linked sites. Nonetheless, we seek to protect the integrity of our site and welcome any feedback about these sites.

Particularly, the ByteBox Media store is linked to our website, which has its own privacy policy. We recommend reading their privacy policy if you choose to access the store.

CONSENT
By using our website, you hereby consent to our privacy policy and agree to its terms.

CHANGES TO THIS PRIVACY POLICY
GameLauncherCreator.com may update this privacy policy from time to time in order to reflect changes to our practices or for other operational, legal, or regulatory reasons. We encourage users to frequently check this page for any changes.

CONTACT US
For more information about our privacy practices, questions, or if you would like to make a complaint, please contact us by email at support@bytebox.media

Website Terms of Use

Effective Date: 25th August 2023

Welcome to GameLauncherCreator.com, operated by ByteBox Media Ltd. By accessing or using our website, you agree to be bound by these Terms of Use. If you do not agree with these terms, please refrain from using our website.

DEFINITIONS
“Website” refers to GameLauncherCreator.com.
“User,” “You,” and “Your” refer to the person, company, or organization that has visited or is using the Website.
“ByteBox Media Ltd,” “We,” “Our,” and “Us” refer to ByteBox Media Ltd and its successors and assigns.

WEBSITE USE
You agree to use the Website for lawful purposes only.
Unauthorized use of this Website may give rise to a claim for damages and/or be a criminal offense.
From time to time, the Website may also include links to other websites. These links are provided for your convenience and do not signify endorsement of the linked website(s). We bear no responsibility for the content of the linked website(s).

SOFTWARE PURCHASE AND TERMS
Any purchase of software from GameLauncherCreator.com will be governed by the terms and conditions set forth in the ByteBox Media store, which can be found at https://byteboxmedia.store/terms/. By purchasing, you explicitly agree to those terms and conditions.

INTELLECTUAL PROPERTY
The content, design, graphics, and other materials related to this Website are protected under applicable copyrights and other proprietary laws. Unauthorized use of this material may violate copyright, trademark, and other laws.
You may not modify, copy, reproduce, republish, or distribute any content on this Website without express written permission from ByteBox Media Ltd.

DISCLAIMERS
The content on the Website is provided “as is” and without warranties of any kind, either express or implied.
ByteBox Media Ltd does not warrant or make any representations regarding the use or the results of the use of the content on the Website in terms of its correctness, accuracy, reliability, or otherwise.

LIMITATION OF LIABILITY
ByteBox Media Ltd will not be liable for any damages or injury, including but not limited to, special or consequential damages that result from the use of, or the inability to use, the materials in this Website.

CHANGES TO TERMS OF USE
ByteBox Media Ltd reserves the right to update or modify these Terms of Use at any time without prior notice. Your use of the Website following any such change constitutes your agreement to follow and be bound by the updated Terms of Use. We encourage users to frequently review the Terms of Use to stay informed.

GOVERNING LAW
These Terms of Use shall be governed by and construed in accordance with the laws of the United Kingdom. Any disputes relating to these terms shall be subject to the exclusive jurisdiction of the courts of the United Kingdom.

CONTACT US
For any further inquiries, concerns, or clarifications regarding these Terms of Use, please contact us by email at support@bytebox.media