How to create a Custom Minecraft Launcher


See how ridiculously easy it is to create a custom Minecraft launcher with Game Launcher Creator V3 in this video.

What do we need?

You need Game Launcher Creator V3 (GLCV3) any edition will do, and you need the standard Minecraft plugin.

Once you have both of these installed you simply need to create a new launcher project. You can do this by going to File and selecting New Project in the GLCV3 menu.

Create new launcher project

Select a template, fill out all the details and click the Create button.

Creating your own Minecraft Launcher

Once you have a new project created, you need to head over to the object panel on the right and insert a Minecraft object. If this object is not available, you must not have it installed and you will need it installed. Install it and restart GLCV3.

Insert Minecraft Object from the Object Panel

Once you have inserted the Minecraft object, you need to select it inside the editor and click on the settings cog.

Select the Minecraft Object

Once the settings dialog opens, click on General and then proceed to fill out your Minecraft server details. For example, in the Server IP section type in your server’s IP address (or DNS entry). Then proceed to specify the Server Port, the default is 25565, if you don’t know it.

Then fill out the Server Version string. This should be written exactly as the server specifies. For example, 1.20.1. If you are using Forge or Minecraft, you should write it out exactly how it appears in your server. Once all this is filled out, you can close this dialog.

Insert a Connect Button

You should now select the Minecraft object again and whilst it is selected, look over to the Minecraft Properties box on the right. You will see a text box at the top that is greyed out with the letter I: this is the internal name of the Minecraft object. You should select this text with your mouse, right-click and copy it to your clipboard.

Minecraft Object Internal Name

Now insert a button, or select a button in your launcher to use as a connect to Minecraft server button. If you don’t have a button, you can insert a new one using an Image Button or Text Button from the object panel on the right.

When you have selected a button, go to the settings for that button. When the settings dialog appears, click on Action(s) and click the plus (+) sign to add a new action.

When the new action list appears select Minecraft and in the text box that appears, paste in the internal Minecraft object name we copied earlier. It is usually p_0_minecraft_0

Configuring your Minecraft Launch button

You can now close this dialog.

Finishing Up

That is literally how easy it is to create your own custom Minecraft launcher with Game Launcher Creator V3.

Now when your players run your launcher, they simply click the connect button, login to Minecraft and it will connect them instantly to your server.

There are many other options available in GLCV3 for you to do. For example, you can also create your own update system to keep your mod files up to date on your user’s computer. You can also create links to Tebex stores, message forums, all social media platforms like Facebook, Twitter, TikTok and many more.

We highly recommend you check out the Custom Minecraft Launcher page here on our website for a full lowdown of what is available and a preview of the editor itself and some videos thrown in.

To boot, you can also create custom launchers for many other games including FiveM, Rust, ARMA III etc. There are practically no limits and you can create as many launchers as you want. Game Launcher Creator V3 is definitely the number one tool of choice for creating custom launchers.

Share This Post

Are you a Gamer?

Build a custom launcher for your favourite games. Select your game below…

Are you a Game Developer?

Build a custom launcher and patch update system for your game developments. Select your engine below…

Game Launcher Creator V3

Create your own Custom Minecraft Launchers

Copyright Notice

Copyright © 2017-2023 ByteBox Media Ltd. All Rights Reserved.

The software, Game Launcher Creator (hereinafter referred to as ‘GLCV3‘), and all its intellectual property rights are owned by ByteBox Media Ltd., a UK Limited Company, unless otherwise specified.

Disclaimer for Third-party Plugins: Some plugins integrated or compatible with GLCV3 are developed by third parties not affiliated with ByteBox Media Ltd. ByteBox Media Ltd. neither offers any warranties for these third-party plugins nor takes responsibility for any potential copyright or trademark violations stemming from them.

Content Disclaimer: GLCV3’s base software package does not include any content, plugins, graphics, videos, or other material not explicitly owned or licensed by ByteBox Media Ltd. Users are encouraged to verify rights for any additional content they integrate.

File Integrity Assurance: GLCV3 is designed to not modify, infringe, or violate any third-party software files, including but not limited to any third party game files.

It respects the integrity of all game files in its standard operation.

Non-Affiliation Disclaimer: ByteBox Media Ltd. and GLCV3 are neither affiliated with nor endorsed by Microsoft, Rockstar, Mojang, or any other company not explicitly mentioned in this notice. Furthermore, ByteBox Media Ltd. does not condone or promote any illegal activities, including but not limited to hacking, unauthorized distribution, or modification of files, through the use of GLCV3. Users are advised to respect the intellectual property rights of others and use the software in a legal and ethical manner.

For any further inquiries or clarifications, please contact the legal team at ByteBox Media Ltd.

By using GLCV3, users acknowledge and agree to the terms outlined in this notice. ByteBox Media Ltd. reserves the right to modify these terms at any time without prior notice.

Privacy Policy

Effective Date: 25th August 2023

This Privacy Policy describes how your personal information is collected, used, and shared when you visit

Log Files: Like many other websites, makes use of log files. The information inside the log files includes internet protocol (IP) addresses, type of browser, Internet Service Provider (ISP), date/time stamp, referring/exit pages, and the number of clicks. This information is used to analyze trends, administer the site, track user’s movement around the site, and gather demographic information.

Cookies and Web Beacons: uses cookies exclusively for Google Analytics to understand and save user preferences for future visits and compile aggregate data about site traffic and site interactions to offer better site experiences and tools in the future.

We use the information we collect from you to:

Track and analyze website usage to improve our website’s offerings. Understand and analyze the preferences and behavior of our visitors.

Occasionally, at our discretion, we may include or offer third-party products or services on our website. These third-party sites have separate and independent privacy policies. Therefore, we have no responsibility or liability for the content and activities of these linked sites. Nonetheless, we seek to protect the integrity of our site and welcome any feedback about these sites.

Particularly, the ByteBox Media store is linked to our website, which has its own privacy policy. We recommend reading their privacy policy if you choose to access the store.

By using our website, you hereby consent to our privacy policy and agree to its terms.

CHANGES TO THIS PRIVACY POLICY may update this privacy policy from time to time in order to reflect changes to our practices or for other operational, legal, or regulatory reasons. We encourage users to frequently check this page for any changes.

For more information about our privacy practices, questions, or if you would like to make a complaint, please contact us by email at

Website Terms of Use

Effective Date: 25th August 2023

Welcome to, operated by ByteBox Media Ltd. By accessing or using our website, you agree to be bound by these Terms of Use. If you do not agree with these terms, please refrain from using our website.

“Website” refers to
“User,” “You,” and “Your” refer to the person, company, or organization that has visited or is using the Website.
“ByteBox Media Ltd,” “We,” “Our,” and “Us” refer to ByteBox Media Ltd and its successors and assigns.

You agree to use the Website for lawful purposes only.
Unauthorized use of this Website may give rise to a claim for damages and/or be a criminal offense.
From time to time, the Website may also include links to other websites. These links are provided for your convenience and do not signify endorsement of the linked website(s). We bear no responsibility for the content of the linked website(s).

Any purchase of software from will be governed by the terms and conditions set forth in the ByteBox Media store, which can be found at By purchasing, you explicitly agree to those terms and conditions.

The content, design, graphics, and other materials related to this Website are protected under applicable copyrights and other proprietary laws. Unauthorized use of this material may violate copyright, trademark, and other laws.
You may not modify, copy, reproduce, republish, or distribute any content on this Website without express written permission from ByteBox Media Ltd.

The content on the Website is provided “as is” and without warranties of any kind, either express or implied.
ByteBox Media Ltd does not warrant or make any representations regarding the use or the results of the use of the content on the Website in terms of its correctness, accuracy, reliability, or otherwise.

ByteBox Media Ltd will not be liable for any damages or injury, including but not limited to, special or consequential damages that result from the use of, or the inability to use, the materials in this Website.

ByteBox Media Ltd reserves the right to update or modify these Terms of Use at any time without prior notice. Your use of the Website following any such change constitutes your agreement to follow and be bound by the updated Terms of Use. We encourage users to frequently review the Terms of Use to stay informed.

These Terms of Use shall be governed by and construed in accordance with the laws of the United Kingdom. Any disputes relating to these terms shall be subject to the exclusive jurisdiction of the courts of the United Kingdom.

For any further inquiries, concerns, or clarifications regarding these Terms of Use, please contact us by email at