Linux and MacOS Game Launcher Support


We can now happily report that we have an “unofficial” support for Game Launcher Creator V2 working on MacOS and Linux operating systems, and the game launchers.

If you have a Linux Operating System or are running on MacOS, you should have success if you follow along with what you need to do here, to get the editor and launchers running on these operating systems.

Wine Wrapping / Skinning

WineSkin as it was originally coined, is a utility that wraps Windows executables so you can run them natively on OS X. There have been many variants and branches of WINE over the years and the good news is, there’s still some good support for having the ability to port Windows software applications over to Mac and in this instance, Linux.

Game Launcher Creator Linux

Here you can see Game Launcher Creator V2 running on Pop!_OS, a Linux distribution. Setting it up and porting it over was really easy. Follow the steps below to see how you can get Game Launcher Creator V2 and your launchers running natively on Linux and MacOS.

N.B – We cannot provide “official” support for Linux nor MacOS. GLC V2 and V3 are 32-bit software applications and natively uses Windows and Windows components for a true experience. This guide is intended literally as a guide and we offer no such warranties that this guide will always work or continue to work. We are also not affiliated with Wine or any other third-party application, so if things go wrong, you can’t hold us liable.

Linux Game Launchers

– Open a new terminal and type insudo apt install wine and then press enter and let it install

2 – After Wine has installed Download the .EXE for GLC V2 and save it in a place you will remember (e.g desktop)

3 – Go into terminal again and cd to where you saved the the .EXE then do wine glc-install-v2-pro.exe and then press enter and it will load the installer to install GLC V2 Pro

Here are the install code lines for Wine for different types of linux distributions…


sudo apt install wine


sudo dnf install wine


sudo pacman -S wine

For any other linux distributions, the commands would be similar, you might need to just change a bit of the syntax, depending on what distro you are using. Please consult your Linux Distribution manual or just use Google.

MacOS Game Launchers

1 – Download Xcode from the mac app store

2 – Once Xcode has downloaded open a terminal and type xcode-select --install after you press enter a box will appear and press install

3 – Install homebrew by pasting this command into the terminal /usr/bin/ruby -e "$(curl -fsSL" after pasting the command you will see some lines about what what script will install and where. Dont worry about that and just press RETURN to continue

4 – Run brew doctor in terminal to make sure it installed correctly

5 – Install wine by running this in terminal brew install wine

6 – Then after wine is installed, download the GLC installer .EXE and save it to a safe place like desktop

7 – Then open a terminal and CD to where you saved the .EXE

8 – Once you have gotten to where you saved it you then want to type wine glc-install-v2-pro.exe and press enter then go through the installer

These instructions are to setup and install the Game Launcher editor on your MacOS or Linux Distribution. If you want your launchers to be WINE compatible, you will have to concoct a similar method but package your launcher executable and data files into a single-executable. You can do that using WinRAR and this tutorial here.

Don’t forget, you can always join our Discord server here and join in the conversations with our other GLC V2 users and our support and dev staff!

Big Credit to user Vision | VOLTLab CEO for this info and testing.

Share This Post

Read More Articles

Unreal Engine Launcher

How to Create a Unreal Engine Launcher

Initially, game launchers were straightforward tools meant to initiate games. They served as mere gateways,…

Are you a Gamer?

Build a custom launcher for your favourite games. Select your game below…

Are you a Game Developer?

Build a custom launcher and patch update system for your game developments. Select your engine below…

Copyright Notice

Copyright © 2017-2023 ByteBox Media Ltd. All Rights Reserved.

The software, Game Launcher Creator (hereinafter referred to as ‘GLCV3‘), and all its intellectual property rights are owned by ByteBox Media Ltd., a UK Limited Company, unless otherwise specified.

Disclaimer for Third-party Plugins: Some plugins integrated or compatible with GLCV3 are developed by third parties not affiliated with ByteBox Media Ltd. ByteBox Media Ltd. neither offers any warranties for these third-party plugins nor takes responsibility for any potential copyright or trademark violations stemming from them.

Content Disclaimer: GLCV3’s base software package does not include any content, plugins, graphics, videos, or other material not explicitly owned or licensed by ByteBox Media Ltd. Users are encouraged to verify rights for any additional content they integrate.

File Integrity Assurance: GLCV3 is designed to not modify, infringe, or violate any third-party software files, including but not limited to any third party game files.

It respects the integrity of all game files in its standard operation.

Non-Affiliation Disclaimer: ByteBox Media Ltd. and GLCV3 are neither affiliated with nor endorsed by Microsoft, Rockstar, Mojang, or any other company not explicitly mentioned in this notice. Furthermore, ByteBox Media Ltd. does not condone or promote any illegal activities, including but not limited to hacking, unauthorized distribution, or modification of files, through the use of GLCV3. Users are advised to respect the intellectual property rights of others and use the software in a legal and ethical manner.

For any further inquiries or clarifications, please contact the legal team at ByteBox Media Ltd.

By using GLCV3, users acknowledge and agree to the terms outlined in this notice. ByteBox Media Ltd. reserves the right to modify these terms at any time without prior notice.

Privacy Policy

Effective Date: 25th August 2023

This Privacy Policy describes how your personal information is collected, used, and shared when you visit

Log Files: Like many other websites, makes use of log files. The information inside the log files includes internet protocol (IP) addresses, type of browser, Internet Service Provider (ISP), date/time stamp, referring/exit pages, and the number of clicks. This information is used to analyze trends, administer the site, track user’s movement around the site, and gather demographic information.

Cookies and Web Beacons: uses cookies exclusively for Google Analytics to understand and save user preferences for future visits and compile aggregate data about site traffic and site interactions to offer better site experiences and tools in the future.

We use the information we collect from you to:

Track and analyze website usage to improve our website’s offerings. Understand and analyze the preferences and behavior of our visitors.

Occasionally, at our discretion, we may include or offer third-party products or services on our website. These third-party sites have separate and independent privacy policies. Therefore, we have no responsibility or liability for the content and activities of these linked sites. Nonetheless, we seek to protect the integrity of our site and welcome any feedback about these sites.

Particularly, the ByteBox Media store is linked to our website, which has its own privacy policy. We recommend reading their privacy policy if you choose to access the store.

By using our website, you hereby consent to our privacy policy and agree to its terms.

CHANGES TO THIS PRIVACY POLICY may update this privacy policy from time to time in order to reflect changes to our practices or for other operational, legal, or regulatory reasons. We encourage users to frequently check this page for any changes.

For more information about our privacy practices, questions, or if you would like to make a complaint, please contact us by email at

Website Terms of Use

Effective Date: 25th August 2023

Welcome to, operated by ByteBox Media Ltd. By accessing or using our website, you agree to be bound by these Terms of Use. If you do not agree with these terms, please refrain from using our website.

“Website” refers to
“User,” “You,” and “Your” refer to the person, company, or organization that has visited or is using the Website.
“ByteBox Media Ltd,” “We,” “Our,” and “Us” refer to ByteBox Media Ltd and its successors and assigns.

You agree to use the Website for lawful purposes only.
Unauthorized use of this Website may give rise to a claim for damages and/or be a criminal offense.
From time to time, the Website may also include links to other websites. These links are provided for your convenience and do not signify endorsement of the linked website(s). We bear no responsibility for the content of the linked website(s).

Any purchase of software from will be governed by the terms and conditions set forth in the ByteBox Media store, which can be found at By purchasing, you explicitly agree to those terms and conditions.

The content, design, graphics, and other materials related to this Website are protected under applicable copyrights and other proprietary laws. Unauthorized use of this material may violate copyright, trademark, and other laws.
You may not modify, copy, reproduce, republish, or distribute any content on this Website without express written permission from ByteBox Media Ltd.

The content on the Website is provided “as is” and without warranties of any kind, either express or implied.
ByteBox Media Ltd does not warrant or make any representations regarding the use or the results of the use of the content on the Website in terms of its correctness, accuracy, reliability, or otherwise.

ByteBox Media Ltd will not be liable for any damages or injury, including but not limited to, special or consequential damages that result from the use of, or the inability to use, the materials in this Website.

ByteBox Media Ltd reserves the right to update or modify these Terms of Use at any time without prior notice. Your use of the Website following any such change constitutes your agreement to follow and be bound by the updated Terms of Use. We encourage users to frequently review the Terms of Use to stay informed.

These Terms of Use shall be governed by and construed in accordance with the laws of the United Kingdom. Any disputes relating to these terms shall be subject to the exclusive jurisdiction of the courts of the United Kingdom.

For any further inquiries, concerns, or clarifications regarding these Terms of Use, please contact us by email at