{"id":5507,"date":"2024-03-08T22:14:16","date_gmt":"2024-03-08T22:14:16","guid":{"rendered":"https:\/\/gamelaunchercreator.com\/?p=5507"},"modified":"2024-03-08T22:14:16","modified_gmt":"2024-03-08T22:14:16","slug":"official-palworld-plugin","status":"publish","type":"post","link":"https:\/\/gamelaunchercreator.com\/official-palworld-plugin\/","title":{"rendered":"Official Palworld Plugin"},"content":{"rendered":"
Step into the realm of innovation with our brand new, exclusive Palworld<\/a> plugin<\/strong> for Game Launcher Creator V3.<\/p>\n Our brand new plugin has surpassed expectation (just like the game itself) and our plugin has proved popular amongst Palworld enthusiasts. You can now design and develop your own custom Palworld launchers that connect players directly to your Palworld server in just a click.<\/p>\n This plugin was not easy to develop by any stretch of the imagination. I’ll talk about how we developed it, why we developed it and what the plugin is capable of.<\/p>\n <\/p>\n The plugin is exclusive to Game Launcher Creator V3 (GLCV3). It is developed by a third party alongside the developers here at ByteBox Media.<\/p>\n The official Palworld Plugin<\/strong> allows you to create your own custom designed Palworld game launchers that allow your players to connect straight to your Palworld server online.<\/p>\n The journey to creating the Palworld Plugin was a testament to innovation and technical prowess. The initial concept emerged from the community’s desire for a seamless transition from game launcher to gameplay, particularly for Palworld<\/a>.<\/p>\n Our team, in collaboration with talented third-party developers, embarked on a rigorous development process. We faced challenges in ensuring compatibility across various platforms and maintaining a user-friendly interface that could be customized to each creator’s vision. Despite these hurdles, our passion for gaming and dedication to our community propelled us forward.<\/p>\n The plugin is very easy to use. You simply drop the Palworld object into your launcher window using the editor and input your Palworld server details inside, like Server IP and Server Port and that’s it, the plugin handles and takes care of the technical side of things.<\/p>\n If you are looking to develop your own custom Palworld launcher, click here<\/a>.<\/p>\n We are used to creating plugins for popular games, such as Minecraft, FiveM, Rust and DayZ but Palworld is a completely different kettle of fish. Whilst the game itself was released in Early Access, millions of players worldwide rushed to it and the Palworld developers must have been overwhelmed. So overwhelmed that they didn’t even think to integrate the Steam connect protocol, which involves liaising with Steams URI protocol to insta-connect to a dedicated server.<\/p>\n Knowing this, we had to purchase both the Steam and Xbox version for PC and get to work. We had 0 experience with Palworld itself, we had never played it and we couldn’t speak to the developers directly (not without a probable delay), so this meant we had to think outside of the box.<\/p>\n Developing the official Palworld plugin was not an easy feat. In fact, developing Minecraft and FiveM were difficult, but the Palworld plugin was more difficult than all the plugins we have developed, combined.<\/p>\n First of all we needed to detect which version of Palworld was installed on the user’s computer. Is it Xbox or Steam? We can’t “auto detect” because the player might have one or the other installed or even both, or they could have one installed and install another platform at a later date. So the choice was to go with a prompt dialog that asks the user “Which Version do you have?”<\/p>\n <\/p>\n The player then decides which version and the plugin then scans their computer for the installation folder, dependent on which platform they selected as there are different methods for each platform.<\/p>\n Once selected, the plugin then stores this information so the user is never prompted again (this can be reset via the launcher through Palworld-reset).<\/p>\n We then have to modify a configuration on-the-fly, compile that modification and then launch Palworld with respective arguments.<\/p>\n The Palworld Plugin is more than just a connector; it’s a versatile toolkit that empowers server owners and developers alike. Here are some of its standout features<\/a>:<\/p>\n Due to the nature of GLCV3’s editor, you can literally design your own custom designed launchers within minutes. With a plethora of pre-made templates, assets, images and videos, you simply drag and drop building your launcher design, bit-by-bit until you’re happy with the result. Once you’re happy with the result, you can simply build your launcher and then distribute it to your friends, family and communities.<\/p>\n <\/p>\n If you have your own Palworld mod files that your players need to have installed on their computer (also referred to as modifications), then that is possible too. With GLCV3, you can build an update system that keeps all of your mod files up to date on the players computer, because every Palworld player is into the latest and best Palworld mods<\/a>.<\/p>\n You can tell this update system to fire when the player runs the launcher, or you can pop in an update button so they can do it manually (or both).<\/p>\n Every time you make a change to your Palworld mods<\/a>, you simply pack all the files up into an installer and upload the installer then just increment the version number on the server. All of the players that have your Palworld launcher will be instantly notified that there’s an update available and can download\/install\/update their mod files.<\/p>\n The plugin is very lightweight. It requires hardly any processing power and certainly doesn’t even require any type of GPU as the instructions are all executed on the CPU level, making it super-fast and will not even interfere with the game.<\/p>\nWhat is the Palworld Plugin?<\/h2>\n
The Development Process of the Plugin<\/h2>\n
Why the Palworld Plugin?<\/h2>\n
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What about Palworld Mod Files?<\/h2>\n
Technical Requirements and Compatibility<\/h2>\n