Welcome to Game Launcher Creator V2

Welcome to Game Launcher Creator V2 and thank you for supporting our software.

We are the only software on the market to deliver a full drag ‘n drop, real-time launcher development software. We have also developed GLCV2 since 2017, so rest assured you are using a solid product.

GLCV2 was created so it was EASY for anyone to create their own launchers with no programming, but GLCV2 is also capable of some advanced stuff too. We have a lot of game launcher documentation – which is good, we can never have too much help available. However, we understand sometimes it may be a little overwhelming for some users.

So we have written this introduction to GLCV2 to get you started. After you have read through this, please visit our documentation section on our website, but more importantly, please do join our Discord server. Our Discord server has over 1,000 active users and we also have developers and support staff on-hand to answer any questions you may have.

Downloading and Installing GLCV2

Once you have purchased GLCV2, you will receive an email with a receipt of your purchase and you should receive your license key (you might need to check your Spam folder).

Once purchase is successful, you can go to your account here on the website, click on orders in the left hand menu, then click on the order number. It will take you to a page with a download link to the software and your license key.

 

You should select your license key with your mouse and right-click and Copy it. It will copy the key ready for the installer.

Now, download the installer from the link in that page where it says “Download Windows Installer”. Once it has downloaded, run it and go through the installation, not forgetting to put in your license key and name when prompted…

Once you have gone through all the install screens, GLCV2 should be successfully installed to your computer.

You can choose to instantly run GLCV2 after the installation and it should also create a Desktop Shortcut and a Start Menu shortcut for future reference.

Video Tutorial Introduction – Your First Launcher

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Introduction to the editor

When you first run GLCV2, you will be prompted with the Welcome Screen inside the software. This welcome screen has links to the most recent content available and links to the most popular tutorials.

For now, you can close this welcome screen. You can re-open it at any time being going to View in the menu and selecting Welcome Screen.

First, you should select File > New Project in the menu…

Now select the Blank template and type in a name for your project

You will now be presented with the GLCV2 interface and you will see a blank canvas and a few dialogs popup. These dialogs can be moved and their positions get saved so you can easily move them about to create your own suitable workspace.

Let’s take a look at what each dialog does, below.

The Pages Dialog

This dialog allows you to create new pages, edit existing pages, rename pages, clone pages or remove pages. Simply right-click on a page to see options, or right-click in a blank area of that dialog for new page options.

The Object Inspector

The object inspector allows you to quickly access all of the objects inside your launcher. You can right-click on any of the objects for a menu of things you can do.

Launcher Properties

This dialog allows you to quickly change any of the launcher settings such as window size, title, background music and much more.

Object Tools

This dialog is the object dialog. Click on an object to insert a new one into your launcher.

Inserting your first object

Let’s try inserting your first object, let’s make it a button.

Firstly, go to the Object Tools dialog and select Button. Once you have done this, a new button will be inserted into your launcher.

Once this button is in, you can simply click and drag it anywhere you like, with the left mouse button. Go ahead and position it in the center of your launcher window.

If you want to resize the button, you can by simply dragging the handle (white square) in the bottom-right corner of the button.

If you look towards the Object Inspector dialog, you should now see your button listed in there too. If you right-click the button in the Object Inspector, you can select rename to rename your button.

Once you have done this, you should now get up the properties for this button to make it do something. There are two ways you can do this, either double-left-click on the button inside the editor window, or right-click on the button in the object inspector and select Properties.

Now, we will make this button go to a website.

Inside the button properties window, select Go to a Webpage from the button action dropdown list.

Once you have selected that, inside the box below, type in a web address, for this example, we have used Google.com

You can now close the dialog. It really is as simple as that. Now let’s insert another button into our launcher…

We will make this button launch our game, which is an executable file (exe) and the launcher will be in the same folder as the game.

So on your new button, get up the properties (double-click the button) and select button action ‘Execute Game or App‘ from the dropdown.

The executable filename of our game is mygame.exe so we simply type this into the action parameters box…

You can now close this dialog. This button is also complete. Just to note, if you want to change the button images, you can simply click on the images in the above dialog and locate new ones on your computer, or you can use our built-in library (inside the Object Tools) to use some preset buttons.

Now, let’s insert a background into our launcher.

In the pages dialog, right-click the Main page and select properties.

Once the Page Properties dialog appears, you can choose Color, Image or Gradient.

For this tutorial, we will choose Image. Select Image from the dropdown, then in the box below, click on the […] button to locate an image on your computer. Once you have done this, you will instantly see this change in your launcher.

N.B – You should always use this property for background images and not the ‘Image’ object inside the Object Tools dialog. When you select a background this way, you can’t accidentally ‘click’ on it all the time whilst editing.

We can now move our buttons to a better position in the launcher.

Let’s try changing the button images. Select the top button (the one that launches the executable) and get up it’s properties (double-click it).

Then we need to click on the first button image labelled UP

When the dialog opens up, you need to navigate to the folder where your Game Launcher Creator V2 installation is, which is typically C:\Program Files(x86)\ByteBox Media\GLCreatorPro\ then into a folder called Lib then buttons and select the image launch0.png

You should now repeat this process for Hover and Click, using launch1.png and launch2.png respectively…

Now inside the launcher, you may notice that the button looks a bit skewed, it’s not the right size, but we can fix this.

Simply go to the Object Inspector, right-click on your button and select ‘Resize to Original’. Once you have done that you can position it whereever you like.

Now, repeat the above process for your other button, using the Forum images and resizing then positioning.

Finally, we need to insert a close button, so our players can close the launcher.

Go to the Object Tools dialog and select a button again, this time open the properties of the button, click on the up image, it should open in the last place you looked, go up a folder and then into images and select Close-icon.png…

Now repeat this same step for Hover and Click images. Now in the button action dropdown, select End Launcher

Now simply resize this button inside the editor so it looks good and place it in the top-right corner.

You now have a basic launcher setup.

You can add unlimited buttons, GIFs, images, you can layer objects too.

We highly recommend from here, it’s worth watching the GLCV2 tutorial videos below, then head over to the documentation section on our website to learn more about what everything else does.

If you get stuck, head over to our Discord server for live support from support staff and other users. Remember, the best policy is trial and error. Try something, play about with it, if it doesn’t work, try something else. Our software is very easy to use and comes complete with the full documentation section on the website which lists everything that’s possible inside GLCV2 with help.

To Build your Launcher, you simply go to File > Build Launcher and follow the steps.

Please watch the tutorial video above for a better description.