Do you think maybe about adding DLC option to your program?
Yes. We are currently looking at developing an add-on extension to the GLC for DLC options. At the moment, this is kind of possible, but we wouldn't recommend the workaround.
Do you have any ideas on how you would achieve this? We were thinking of developing a "log in" section, where a user can login, you do the checks with your database if they have access to 'X DLC' and then you permit the download. Maybe there are other ways of achieving this?
It'll be good if u will make what u said. But also good option will be something like in Steam: when you buy a game from someone you need to pase code and then activate. We can paste special codes in game, and then we can use these codes in our launcher, That will activate something in our game, one per user. We also can get coins in our game, and for this coins we can unlock DLC or code for unlock the dlc. But i don't know if there would be an option to get money from game to launcher.
I am also have a question. We can click in the checkbox to close the launcher after opening our application, but is there an option to paste this option (close or not the launcher after starting)? The user would decide about it? I don't find this option so 'm just asking.
Sorry for my bad english. My english isn't good 🙂
We are looking at how we can provide a DLC access module on but we need more data from various developers/authoring tools used to develop the initial DLC purchasing and serial systems. I will release some news once we have some on this topic.
In regards to your second question, I am unsure exactly what it is you're asking 😏 You can choose to close the launcher when you launch your game, or keep it running in the background. You can also choose whether you want the launcher to halt anything it is doing until the game is closed or continue running in the background.
Hello. I have bought and downloaded game launcher creator and was wondering what the work around you said earlier was. Also, any idea of when DLC might be available?
I'm still getting data from various game developers as to how they personally code their DLC checks. What game engine(s) do you use and do you currently have any authentication methods that you use?
Feel free to email me directly if you do not wish to discuss here. DLC would certainly be possible, maybe as an add-on dependent on how much coding will be involved...
Myself and our small team develops games on the Unity engine. The most simple and cost effective way for DLC, I believe would be activation codes. https://www.mycommerce.com/ is a site that helps sellers with subscriptions and the one time selling of digital products. They do use some activation codes, I believe.
A good starting point for the launcher would be an option for the launcher to be able to determine if the user has the file downloaded on their computer or not. Then, it could display a buy link, instead of a launch link.
Thanks for the response! The software is great so far and I love to see companies so focused on costumer interest. Best of luck with your software!
- Glitch Entertainment
Thank you Glitch! I'm thrilled to provide such a product and equally provide just as much support.
I'm all for helping people integrate DLC into the Game Launcher, I think it would be a very valuable add-on for developers like yourself. The only thing that concerns me is security and piracy (for your games/products) - the last thing you want is people easily being able to share DLC, which is why I haven't implemented a quick make-shift system into GLC yet.
I want developers to be able to liaise with serial codes and/or user accounts to verify DLC purchases before download/install. However, if developers wish to secure their downloads with their own serials then we could be onto a winner as I could implement reg keys to check etc.
I could easily add in my own serial codes and user accounts. If you could create a button that checks if they own the product or not, then that would be great!
Even in the future you could offer account and serial services to users through a partner or a subscription.