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Drag and Drop Launcher Editor

Drag n Drop Editing

Our Game Launcher software application is a feature-rich, real-time editor.

You construct and design your custom game launcher in a real-time window, basically how you see it in the editor is exactly how your users will see it when it is built.

The GLCV3 editor is a intuitive interface, containing all the usual features you would expect an editor to have such as alignment, grid movement and quick access to object resizing and settings.

Insert new objects with A Click

Inside the GLCV3 editing software is an object palette containing all the available objects for you to insert directly into your Game Launcher window.

You can select an object with the mouse to view the description of the object.

You can double-click an object to insert that object into your game launcher. There are no limits on the amount of objects you can use in your launchers.

The object palette automatically updates the available objects if you install a new plugin or addon.

Insert new launcher object
Insert new launcher object
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Pixel Perfect Movement

The GLCV3 real-time launcher editor window is at your disposal.

You can instantly drag ‘n drop your objects wherever you like and you can use the grid based movement.

If you need to refine the positioning of an object, you can also use pixel perfect movement simply by holding down the SHIFT key when moving, or by using the arrow keys on your keyboard to ensure you get pixel perfect precision when positioning an object whether it’s an image, a video, a button or text.

Object Resizing

The GLCV3 editor now includes free, in-editor resizing.

You can simply select any object, click on resize and then use any of the handles to resize your object in real-time inside the editor.

If you require pixel perfect resizing, you can achieve this very quickly by using the object properties toolbar at the side which allows you to type in the exact Width and Height of the object and it will instantly reflect the changes inside the editor.

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Duplication and Cloning

GLCV3 makes it really easy to duplicate or ‘clone’ an object inside the editor.

You simply select the object and click the duplicate button on the object toolbar.

This will make an exact copy of that object into a new instance.

It will even copy over all the settings allowing for fast development of your launcher.

Object Locking

The GLCV3 editor allows you to lock objects on any layer.

It will also save the ‘lock state’ to the project file meaning when you re-open your project to resume editing, locked objects will still remain locked until unlocked.

Locking objects is super-necessary sometimes when you are finished with an object’s position and size and you don’t want to be accidentally clicking on it.

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Object Settings

Objects settings are now accessible from directly inside the editor itself.

You can also call the object settings from the top toolbar and from the right-hand window pane.

You can even access an object’s settings when the object is locked in the top toolbar. Super-fast editing on the go!

Object Alignment

The GLCV3 live editor contains all the familiar features of Windows editors such as left, center and right alignment at the click of a button.

From the top toolbar you can quickly align objects to any position and you use the built-in grid system.

You can also use the quick object properties box on the right to pixel perfect the positioning and sizing of the object.

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Smooth Editing 100x faster!

A brand new editor coded from scratch brings familiar features seen elsewhere such as resizing, aligning and duplicating!

Layers and Layer Editing

GLCV3 allows for up to 10 layers to be used in your launcher pages.

This means more room for stacking and layering objects to get the right ordering.

You can now also edit by layer, making editing your launcher much faster.

10-Layer Support

Support for up to 10 layers inside your launcher pages.

This makes for much easier editing, layering and ordering.

Layers allow you to order objects from front to back.

Show / Hide Layers

In GLCV3 you can show and hide any of the layers.

This means you can design your launcher pages faster by hiding layers.

By quickly showing and hiding layers you can design your launcher faster.

Locking Objects

Combined with the layer system, you can now lock and unlock objects completely.

They will remain locked until you unlock them, even when re-opening your project.

Toolbars, Snaps and Alignments

The GLCV3 editor is jam-packed with tasty features you find in all your favorite editors like Photoshop, GIMP and video editors.

The new “in-editor toolbar” enables you to quickly switch between movement, resizing, properties, cloning and deleting.

Full Grid Movement

Snap your objects to a grid inside GLCV3’s real-time editor.

You can set the custom size for the grid to anything you like for both X and Y.

Clone / Duplicate

Quickly clone, copy, duplicate an object.

This makes for rapid development of similar objects inside your launcher.

Quick Delete

Quickly delete any object at any time right inside the editor itself.

You can even undo if you accidentally delete an object you didn’t want to.

Multi-Language Support

The GLCV3 editor has full language support for any language in the world.

Translate the editor using official or community-translated texts.

Both the editor and the runtimes also have full Unicode support.

You can even edit your own translations and even share them with the community!

You are the Creator. The Developer.

We help you create awesome Game Launchers for your projects and developments.

Terms and Conditions

Game Launcher Creator V3 is a Windows software product developed by ByteBox Media Ltd.

When you purchase a license for Game Launcher Creator V3, you are purchasing a single-user, lifetime license.

This means you are entitled to lifetime use of the software version you have purchased.

When you checkout to purchase, you agree to our terms and conditions at our online store. Furthermore, upon installing the software to your computer and activating the license key, you also agree to the EULA (End User License Agreement).

Your purchase and your use of the software is tied to the terms and conditions set out at the checkout and in the EULA.

End User License Agreement (EULA)

End-User License Agreement (EULA) of Game Launcher Creator V3 (GLCV3).

This End-User License Agreement (“EULA”) is a legal agreement between you and ByteBox Media.

This EULA agreement governs your acquisition and use of our Game Launcher Creator software (“Software”) directly from ByteBox Media or indirectly through a ByteBox Media authorized reseller or distributor (a “Reseller”).

Please read this EULA agreement carefully before completing the installation process and using the Game Launcher Creator software. It provides a license to use the Game Launcher Creator software and contains warranty information and liability disclaimers.

If you register for a free trial of the Game Launcher Creator software, this EULA agreement will also govern that trial. By clicking “accept” or installing and/or using the Game Launcher Creator software, you are confirming your acceptance of the Software and agreeing to become bound by the terms of this EULA agreement.

If you are entering into this EULA agreement on behalf of a company or other legal entity, you represent that you have the authority to bind such entity and its affiliates to these terms and conditions. If you do not have such authority or if you do not agree with the terms and conditions of this EULA agreement, do not install or use the Software, and you must not accept this EULA agreement.

This EULA agreement shall apply only to the Software supplied by ByteBox Media herewith regardless of whether other software is referred to or described herein. The terms also apply to any ByteBox Media updates, supplements, Internet-based services, and support services for the Software, unless other terms accompany those items on delivery. If so, those terms apply.

License Grant
ByteBox Media hereby grants you a personal, non-transferable, non-exclusive licence to use the Game Launcher Creator V3 software on your devices in accordance with the terms of this EULA agreement.

You are permitted to load the Game Launcher Creator software (for example a PC, laptop, mobile or tablet) under your control. You are responsible for ensuring your device meets the minimum requirements of the Game Launcher Creator software.

You are not permitted to share your license key with anybody. Each license key is a single-user license to be used by the individual named on the purchase receipt. Any sharing of keys will be a violation of this End User License Agreement and the additional terms set out at https://gamelaunchercreator.com/terms/ will be terminated and banned by us, with no refunds.

Please ensure the software contains the features you are expecting before installing and activating the license and using the software. Once a license is installed and activated (used) refunds will not be permitted. As per the terms and conditions at https://gamelaunchercreator.com/terms/ agreed to by you upon checkout, you ensure you have checked the most recent features available of GLCV3.

You are not permitted to:

Edit, alter, modify, adapt, translate or otherwise change the whole or any part of the Software nor permit the whole or any part of the Software to be combined with or become incorporated in any other software, nor decompile, disassemble or reverse engineer the Software or attempt to do any such things
Reproduce, copy, distribute, resell or otherwise use the Software for any commercial purpose.

Allow any third party to use the Software on behalf of or for the benefit of any third party
Use the Software in any way which breaches any applicable local, national or international law
use the Software for any purpose that ByteBox Media considers is a breach of this EULA agreement.

Intellectual Property and Ownership
ByteBox Media shall at all times retain ownership of the Software as originally downloaded by you and all subsequent downloads of the Software by you. The Software (and the copyright, and other intellectual property rights of whatever nature in the Software, including any modifications made thereto) are and shall remain the property of ByteBox Media.

Licenses are issued in the form of a serial number generated upon purchase. This serial number is not to be shared, distributed or altered. You must keep your serial number safe. If it is found in the wild (ie: attached to a forum post, torrent, download or shared in any way) it will be banned and no refunds issued.

You are not permitted to change the launcher icon outside of the GLCV3 editing environment. You will void your license in doing so.

You are permitted to use GLCV3 to create custom launchers for your own personal and commercial game projects. You are not permitted to use GLCV3 to create launchers for other people, companies or users. You are not permitted to use GLCV3 for the purpose of a SaaS such as Fiverr.

ByteBox Media reserves the right to grant licences to use the Software to third parties.

This EULA agreement is effective from the date you first use the Software and shall continue until terminated. You may terminate it at any time upon written notice to ByteBox Media.

It will also terminate immediately if you fail to comply with any term of this EULA agreement. Upon such termination, the licenses granted by this EULA agreement will immediately terminate and you agree to stop all access and use of the Software. The provisions that by their nature continue and survive will survive any termination of this EULA agreement.

You are not permitted to change any of the files that come with the installation including the editor and/or the launcher files except your project file and settings files. Modifying the binary information, the binary executables or any file belonging to the GLCV3 installation or runtime of the launcher, outside of the GLCV3 editing environment can result in your license being terminated.


Governing Law
This EULA agreement, and any dispute arising out of or in connection with this EULA agreement, shall be governed by and construed in accordance with the laws of England.

Affiliate Program

The affiliate program for Game Launcher Creator V3 is a private affiliate program at the moment.

If you wish to contact us regarding this, please email us directly.


Game Launcher Creator V3 (GLCV3) Copyright © 2017 – 2023 ByteBox Media Ltd.

We have specific guidelines on the use of our branding including, but not limited to, images, logos and software screenshots.

Some trademarks and brands used throughout our network are copyright of their respective owners.

We are not affiliated with, endorsed by nor partnered with any other company outside of our partners page.

Our software product contains only material copyright to ByteBox Media Ltd or our partners. We do not affiliate with CFX, FiveM, RageMP, AltM. We neither endorse use of private or illegally modified servers and we certainly do not endorse illegal downloads or modification of files.

Our software is a standalone software that does not modify any game files, game servers or configuration files. We do not inject any files, nor modify any memory footprints or allocations.

You can view our full copyright and trademark notices here.

You can contact our legal team here.

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You can also click the button here to view our global privacy policy which applies across our network of websites and this domain.

You can always contact us via email if you ever have any concerns and we would be happy to correspond with you.

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